Full notes
Full Everafter Falls update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, In this patch, there are some huge changes to balance and dungeon difficulty in the later pillars. Drone damage has been increased significantly to try and make attack drones a viable build. Enemy attack has been largely left untouched, but HP has been buffed so players aren’t just mindlessly mowing through the rooms to the final boss.
What changed
- Balance
- Fixes
- UI and audio
- Maps
- Gameplay
- Events
While this patch has gone some testing and feedback with regards to this, please bear with me if the changes seem too much and post your feedback. I want to get this to a good state of balance where most players face a fun challenge while not being frustratingly hard to progress.
Version 1.1.13 patch notes
Bugs Fixed
Replica treehouse can now deposit/take little friends via mouse click (previously UI bugged with mouse interaction)
Map can no longer be dragged/scrolled when fully zoomed out causing visual bug
Waterbolt bounce fixed where bonus from equipment would not contribute to the number of bounces.
Updated controller assignment method for 2p mode
Fixed equipment bonus not recalculating if using a controller and selecting “equip/unequip” through the menu. Dragging and dropping worked OK.
Harvesting carrot pot plant using a harvesting drone will cause progression bug and not allow save that day.
Spooklet should not save you if you die in DungeonVR, causing you to pay fine.
Characters sometimes freeze their animations during cutscenes or don’t walk to correct spots
Lotuses no longer spawn in unreachable spaces (new saves only)
Giant lotus spawn more reliably checks for 3x3 (previously if you had other pods surrounding, it won’t combine)
Time pauses when choosing pixie card rewards from pixie guardian
If you didn’t get your pixie friend from the guardian due to previous bug, you may go back and talk to them for your reward in this version
Pigeon friend will land from flight mode when near you
Fixed cooking mini game “are you sure you want to exit” when going back up stairs after a minigame
Fixed grabbing minigame ingredients outside of minigame.
Balance
Luck now affects pixies chances from shrines
Changed HP buff scaling at later levels (implemented in last patch) by half
Drone damage buffed more and shoots faster
Number of rooms to reach boss in Dungeons is reduced on first and second pillar.
Second, third and 4th dungeons and bosses HP buffed.
Increased drop rates of rarer frogs
Increased drop rates of rarer shrooms
Decreased drop rates of machines from higher level dungeon chests
Increased drop chance of machines from lower level dungeon level chests.
2P mode, second player no longer gets a card choice for Pixie Guardian cards
2P mode, second player will now get items/ring choices from Dawn (in addition to card rewards).
Increased spawn rates of frogs/insects in direct west and east areas of farm
QOL
Drone inventory shakes when trying to unequip while its inventory is not empty
Weather panel now shows exclamation mark when Sun ball or Ether is available
Max eatable on cards are now shown on print and redeem a card screens.
Gameplay
Added Deposit/Take stacks, and Deposit/Take stacks but leave 1 buttons, for inventory chests (quickly deposit only stackable items that exist in the chest and vice versa)
Changed Rainbow pixie animation to not flicker between colors but display 3 stripe colors at once instead.
Back End
Animation states now have an end of frame delay to try and address states not being correctly played the same frame objects are enabled. (fix stuck in sword animation, characters not animating during cutscenes)
Source
Changelog.gg summarizes and formats this update. How we read updates.
