Full notes
Full Ever War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Mostly bug fixes and other updates
Renovated the battle path finding system so squads change there shape to into their next position.
Patch glitches that caused units to share the same spot during battles.
Updated the battle AI to not break when they're using cavalry units and their army starts routing.
Made changes to the campaign AI to ensure they diversify there buildings and the main factions stay alive until the late game.
The campaign AI now used the armory building to upgrade there units.
Revamped line of sight system to behave more consistently in hilly terrain.
Updated the options menu to have 3 submenus volume, graphics and game options.
Charge speed for all cavalry units have been increased to equal their walk speed.
The game is nearly done and is releasing within a couple of weeks.
Source
Changelog.gg summarizes and formats this update. How we read updates.
