Full notes
Full Even20: The Interference of Parallels update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Hi everyone! Thank you so much for playing Even20 and for all the feedback you've shared since launch. Your reviews, bug reports, and encouragement have been incredibly valuable, and we’ve been working hard to improve the game as quickly as possible.
Today, we’d like to give you a quick overview of what has been updated so far, and what we are planning next.
Recent Updates
Here’s a summary of the major fixes and improvements released in the past few days:
🛠 General Fixes
Fixed high CPU consumption on high refresh rate monitors
Fixed the issue where save files were not accessible
Fixed tile clipping through the character
Added more puzzle hint information in Canteen
Improved overall stability and reduced potential softlock cases
Fixed wrong words
Added hints for endings
Added more In-Game supplements
Replaced Background images
Future Plans
Thank you for your patience as a small indie developer — here are the improvements we are currently working on:
Short-Term Plans
More quality-of-life improvements (UI polish, clearer instructions, smoother interactions)
Adjustments to puzzle clarity based on player feedback
Mid-Term Plans
Improving some cutscene timings and transitions
Add Gallery Mode
Add Message Log feature
Add extra 10+ Achievements
Long-Term / Content Plans
Possible Extra Route
Possible Difficulty Mode Selection
Thank You for Your Support
As an indie developer, your reviews, bug reports, and kind messages mean the world to me. If you encounter any issues, please contact me via Steam Community or email — I read every message.
Thank you again for supporting Even20. More updates are coming soon — stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
