What changed
0 fixes1 addition6 changes0 removals
changedFirstly, we want to thank you for your terrific support and insightful feedback for Evasion since our big launch week. We’ve been super focused on improving the player experience and you can view the full patch notes below. Included in this patch are some highly requested quality-of-life improvements to trigger pull mechanics and easier Surge Attack mechanics. If you encounter any issues please feel free to reach out to our support team at evasionsupport@archiactvr.com We’ve been absolutely loving the Evasion communities’ ‘Lets Play’ videos and seeing all your awesome moments captured. Keep sharing with us on Twitter @evasionvr to be featured by our community team. Here's the final Patch Notes for the update:
addedUpdate class choice when Retrying or Advancing to a new Mission
changedReduced Fog Opacity and updated mission lighting
changedImprovements to mission pacing
changedSurge Attack trigger motion tuned to be more easily triggered
changedMinor bug fixes and performance enhancements
Evasion changes
changedFirstly, we want to thank you for your terrific support and insightful feedback for Evasion since our big launch week. We’ve been super focused on improving the player experience and you can view the full patch notes below. Included in this patch are some highly requested quality-of-life improvements to trigger pull mechanics and easier Surge Attack mechanics. If you encounter any issues please feel free to reach out to our support team at evasionsupport@archiactvr.com We’ve been absolutely loving the Evasion communities’ ‘Lets Play’ videos and seeing all your awesome moments captured. Keep sharing with us on Twitter @evasionvr to be featured by our community team. Here's the final Patch Notes for the update:
addedUpdate class choice when Retrying or Advancing to a new Mission
changedReduced Fog Opacity and updated mission lighting
changedImprovements to mission pacing
changedSurge Attack trigger motion tuned to be more easily triggered
Firstly, we want to thank you for your terrific support and insightful feedback for Evasion since our big launch week. We’ve been super focused on improving the player experience and you can view the full patch notes below. Included in this patch are some highly requested quality-of-life improvements to trigger pull mechanics and easier Surge Attack mechanics. If you encounter any issues please feel free to reach out to our support team at evasionsupport@archiactvr.com We’ve been absolutely loving the Evasion communities’ ‘Lets Play’ videos and seeing all your awesome moments captured. Keep sharing with us on Twitter @evasionvr to be featured by our community team. Here's the final Patch Notes for the update:
Player weapons now shoot more projectiles with a single trigger pull
Striker: Tap for burst-fire. Hold for the laser
Surgeon, Warden, Engineer:
Hold for limited auto-fire, and release to fire the charge shot
Update class choice when Retrying or Advancing to a new Mission
Engineer Tether Slam more reliably destroys impacted enemies
Reduced Fog Opacity and updated mission lighting
Improvements to mission pacing
Surge Attack trigger motion tuned to be more easily triggered
Minor bug fixes and performance enhancements
Have fun and stay tuned for our next update soon! The Evasion Team