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Steam News16 November 20187y ago

PC Patch Notes v1.02 (Quality of life improvements - Trigger pull and Surge attack mechanics, and more)

Firstly, we want to thank you for your terrific support and insightful feedback for Evasion since our big launch week.

Full notes

Full Evasion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition6 changes0 removals
  • Gameplay
  • Performance
changedFirstly, we want to thank you for your terrific support and insightful feedback for Evasion since our big launch week. We’ve been super focused on improving the player experience and you can view the full patch notes below. Included in this patch are some highly requested quality-of-life improvements to trigger pull mechanics and easier Surge Attack mechanics. If you encounter any issues please feel free to reach out to our support team at evasionsupport@archiactvr.com We’ve been absolutely loving the Evasion communities’ ‘Lets Play’ videos and seeing all your awesome moments captured. Keep sharing with us on Twitter @evasionvr to be featured by our community team. Here's the final Patch Notes for the update:
addedUpdate class choice when Retrying or Advancing to a new Mission
changedReduced Fog Opacity and updated mission lighting
changedImprovements to mission pacing
changedSurge Attack trigger motion tuned to be more easily triggered
changedMinor bug fixes and performance enhancements

Evasion changes

changedFirstly, we want to thank you for your terrific support and insightful feedback for Evasion since our big launch week. We’ve been super focused on improving the player experience and you can view the full patch notes below. Included in this patch are some highly requested quality-of-life improvements to trigger pull mechanics and easier Surge Attack mechanics. If you encounter any issues please feel free to reach out to our support team at evasionsupport@archiactvr.com We’ve been absolutely loving the Evasion communities’ ‘Lets Play’ videos and seeing all your awesome moments captured. Keep sharing with us on Twitter @evasionvr to be featured by our community team. Here's the final Patch Notes for the update:
addedUpdate class choice when Retrying or Advancing to a new Mission
changedReduced Fog Opacity and updated mission lighting
changedImprovements to mission pacing
changedSurge Attack trigger motion tuned to be more easily triggered

Firstly, we want to thank you for your terrific support and insightful feedback for Evasion since our big launch week. We’ve been super focused on improving the player experience and you can view the full patch notes below. Included in this patch are some highly requested quality-of-life improvements to trigger pull mechanics and easier Surge Attack mechanics. If you encounter any issues please feel free to reach out to our support team at evasionsupport@archiactvr.com We’ve been absolutely loving the Evasion communities’ ‘Lets Play’ videos and seeing all your awesome moments captured. Keep sharing with us on Twitter @evasionvr to be featured by our community team. Here's the final Patch Notes for the update:

  • Player weapons now shoot more projectiles with a single trigger pull

  • Striker: Tap for burst-fire. Hold for the laser

  • Surgeon, Warden, Engineer:

  • Hold for limited auto-fire, and release to fire the charge shot

  • Update class choice when Retrying or Advancing to a new Mission

  • Engineer Tether Slam more reliably destroys impacted enemies

  • Reduced Fog Opacity and updated mission lighting

  • Improvements to mission pacing

  • Surge Attack trigger motion tuned to be more easily triggered

  • Minor bug fixes and performance enhancements

Have fun and stay tuned for our next update soon! The Evasion Team

Source

Steam News / 16 November 2018

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