Full notes
Full Evade The Light update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
To make the gameplay more interesting, as well as to increase the replayability of our project Evade the Light, we decided to add the ability to improve weapons through modules to the combat system. Each weapon has three characteristics
Damage
Shaking
Recoil
All of these parameters are not absolute, and they can be changed to a greater or lesser extent using modules. There are three types of modules:
Sights
Trunks
Butts
Moreover, each module, with the improvement of one parameter, worsens the other. This was done for balance, as well as for each player to choose the right combination of modules.
All modules will be located on the main map and will be given as a reward for completing some secondary tasks and for exploring.
Source
Changelog.gg summarizes and formats this update. How we read updates.
