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Steam News23 February 201511y ago

The Future Of European Ship Simulator

First, I’d like to thank everyone who has been involved with the game and I would like to quell some fears that our departure from Early Access means we have stopped supporting the game.

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Full European Ship Simulator update

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changedFirst, I’d like to thank everyone who has been involved with the game and I would like to quell some fears that our departure from Early Access means we have stopped supporting the game. Right now, the game is complete, in a state that the game works, you have twenty missions, you have several ships and you can complete these missions. When claims over the game being “unfinished” arise, I can imagine that you are expecting more content than has been delivered. In response, I can confirm that the game will continue to evolve. The core game is complete. But what comes next is the evolution. As I’ve stated before, the full release is what we deem a stage where the game is complete enough to release for a second platform (MAC) and to make the mission editor public, I have no intention of stopping work on this game in the near future. I will be populating a new development board with features that the community can vote for, alongside information on what is currently being developed. Expect this to go live in a few days. The term Early Access can mean that a project can be in development indefinitely. For us, we are approaching it as a living game where the base game is complete, but we want to evolve for the foreseeable future. We are starting out small. We have to, as it is impossible for us to reach some of the heights set by other games at this moment in time. This is the foundation of which we can build and improve upon, a comment I have made several times in the forums months and months before releasing as a full release. It’s now our job to prove that we are determined to make this the go to ship simulator. We are currently working on three major updates that will include among other things, three new ports and three new vessels. I anticipate that by late next week I will share more details on the development.

European Ship Simulator changes

changedFirst, I’d like to thank everyone who has been involved with the game and I would like to quell some fears that our departure from Early Access means we have stopped supporting the game. Right now, the game is complete, in a state that the game works, you have twenty missions, you have several ships and you can complete these missions. When claims over the game being “unfinished” arise, I can imagine that you are expecting more content than has been delivered. In response, I can confirm that the game will continue to evolve. The core game is complete. But what comes next is the evolution. As I’ve stated before, the full release is what we deem a stage where the game is complete enough to release for a second platform (MAC) and to make the mission editor public, I have no intention of stopping work on this game in the near future. I will be populating a new development board with features that the community can vote for, alongside information on what is currently being developed. Expect this to go live in a few days. The term Early Access can mean that a project can be in development indefinitely. For us, we are approaching it as a living game where the base game is complete, but we want to evolve for the foreseeable future. We are starting out small. We have to, as it is impossible for us to reach some of the heights set by other games at this moment in time. This is the foundation of which we can build and improve upon, a comment I have made several times in the forums months and months before releasing as a full release. It’s now our job to prove that we are determined to make this the go to ship simulator. We are currently working on three major updates that will include among other things, three new ports and three new vessels. I anticipate that by late next week I will share more details on the development.

First, I’d like to thank everyone who has been involved with the game and I would like to quell some fears that our departure from Early Access means we have stopped supporting the game. Right now, the game is complete, in a state that the game works, you have twenty missions, you have several ships and you can complete these missions. When claims over the game being “unfinished” arise, I can imagine that you are expecting more content than has been delivered. In response, I can confirm that the game will continue to evolve. The core game is complete. But what comes next is the evolution. As I’ve stated before, the full release is what we deem a stage where the game is complete enough to release for a second platform (MAC) and to make the mission editor public, I have no intention of stopping work on this game in the near future. I will be populating a new development board with features that the community can vote for, alongside information on what is currently being developed. Expect this to go live in a few days. The term Early Access can mean that a project can be in development indefinitely. For us, we are approaching it as a living game where the base game is complete, but we want to evolve for the foreseeable future. We are starting out small. We have to, as it is impossible for us to reach some of the heights set by other games at this moment in time. This is the foundation of which we can build and improve upon, a comment I have made several times in the forums months and months before releasing as a full release. It’s now our job to prove that we are determined to make this the go to ship simulator. We are currently working on three major updates that will include among other things, three new ports and three new vessels. I anticipate that by late next week I will share more details on the development.

Source

Steam News / 23 February 2015

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