What changed
0 fixes0 additions1 change0 removals
changedGood day everyone, European Ship Simulator will be leaving Early Access on the 20th of February 2015. I’d like to thank many of you for getting involved in helping us with the development. Since the game launched in Early Access we have compiled a massive list of suggestions, have made contact with navigational officers and several maritime universities. We have also received dozens of positive reviews from the community. On February 20th the game will launch into a full release with the following content: 20 Missions Eight ships Six ports Mission Editor MAC version English, French, Italian, German, Spanish, Polish, Greek, Dutch Languages As I’ve said previously in the forums, this is a foundation from which we can build upon and something that I would like to improve over the coming months, maybe years. While the full release definition is the state at which the game will be available as a boxed product in retail stores, my goal is to work on the ship simulator genre for the foreseeable future. We have made some great contacts and it’s now our responsibility to use these and evolve. Thanks again for being a part of European Ship Simulator. All the best, Chris
European Ship Simulator changes
changedGood day everyone, European Ship Simulator will be leaving Early Access on the 20th of February 2015. I’d like to thank many of you for getting involved in helping us with the development. Since the game launched in Early Access we have compiled a massive list of suggestions, have made contact with navigational officers and several maritime universities. We have also received dozens of positive reviews from the community. On February 20th the game will launch into a full release with the following content: 20 Missions Eight ships Six ports Mission Editor MAC version English, French, Italian, German, Spanish, Polish, Greek, Dutch Languages As I’ve said previously in the forums, this is a foundation from which we can build upon and something that I would like to improve over the coming months, maybe years. While the full release definition is the state at which the game will be available as a boxed product in retail stores, my goal is to work on the ship simulator genre for the foreseeable future. We have made some great contacts and it’s now our responsibility to use these and evolve. Thanks again for being a part of European Ship Simulator. All the best, Chris
Good day everyone, European Ship Simulator will be leaving Early Access on the 20th of February 2015. I’d like to thank many of you for getting involved in helping us with the development. Since the game launched in Early Access we have compiled a massive list of suggestions, have made contact with navigational officers and several maritime universities. We have also received dozens of positive reviews from the community. On February 20th the game will launch into a full release with the following content: 20 Missions Eight ships Six ports Mission Editor MAC version English, French, Italian, German, Spanish, Polish, Greek, Dutch Languages As I’ve said previously in the forums, this is a foundation from which we can build upon and something that I would like to improve over the coming months, maybe years. While the full release definition is the state at which the game will be available as a boxed product in retail stores, my goal is to work on the ship simulator genre for the foreseeable future. We have made some great contacts and it’s now our responsibility to use these and evolve. Thanks again for being a part of European Ship Simulator. All the best, Chris