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Steam News12 September 20196y ago

v1.0.6 - BEST SOUND at Compfest 11

Always good to see our efforts being recognized. Special mention to Domenick DeFrank, Dirham Mohamad, Ghinazahira Hanoum, Rahthino Giovanni, and the rest of the audio team! (Their names are in the credits tab in-game.

Full notes

Full EURGAVA™: Tomb of Senza update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • UI and audio
  • Gameplay
changedAlways good to see our efforts being recognized. Special mention to Domenick DeFrank, Dirham Mohamad, Ghinazahira Hanoum, Rahthino Giovanni, and the rest of the audio team! (Their names are in the credits tab in-game. Look it up!)
addedAs for the patch, what's new this time?
changedTo prevent overlapping sound effects, attacks that unleash multiple sprites at the same frame now work differently.

EURGAVA™: Tomb of Senza changes

changedAlways good to see our efforts being recognized. Special mention to Domenick DeFrank, Dirham Mohamad, Ghinazahira Hanoum, Rahthino Giovanni, and the rest of the audio team! (Their names are in the credits tab in-game. Look it up!)
addedAs for the patch, what's new this time?
changedTo prevent overlapping sound effects, attacks that unleash multiple sprites at the same frame now work differently.

Always good to see our efforts being recognized. Special mention to Domenick DeFrank, Dirham Mohamad, Ghinazahira Hanoum, Rahthino Giovanni, and the rest of the audio team! (Their names are in the credits tab in-game. Look it up!)

As for the patch, what's new this time?

  • More pixelated look. Antialiasing in a pixel graphic is a no, I'm sure.

  • All NPC assists during combat should work as intended from now on.

  • To prevent overlapping sound effects, attacks that unleash multiple sprites at the same frame now work differently.

  • Baskara Eurgava

Source

Steam News / 12 September 2019

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