In this update2
Full notes
Full Euclidean Night update
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What changed
- Gameplay
- Performance
- UI and audio
- Balance
- Maps
- Fixes
Euclidean Night changes
Patch notes
Early Access v0.2.0
Additions
+ Added an indicator at the bottom of the screen for jumps
+ Added hitmarkers
+ Added muzzle flashes
+ Added bullet casings
+ Added an animation to tilt the gun you're holding when you slide
+ Limit scroll jumping to only use your first jump instead of both of them to make bunnyhopping easier and more fun
+ Added a gameplay setting to "Remove clutter after a while" to remove things like bullet casings after 60 seconds for performance reasons. Disabled by default.
+ Ambient occlusion
+ Added a functional player health system (the UI didn't actually do anything before)
+ Added a death screen
+ Added animations for robot enemies to hold guns
+ Added functionality for robot enemies to target the player and shoot at them.
+ Robot enemies will back up from you if you get too close (jank and will be better in the future)
+ Added a red vignette that appears when you health gets low
+ You will die now if you fall off the map, so you won't be falling forever anymore.
Bugfixes
Fixed the bug where you could fly by scroll jumping
Fixed shotgun negative ammo count bug
Fixed the slide spam fly bug
Fixed empty gun animations resetting after you switch guns
Fixed the bug where mouse sensitivity only updated when you respawned
Source
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