Update log
Full ETHYRIAL update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Maps
- Gameplay
- Performance
- Server
- Balance
New Features
• Craft Trade Window: Players can right-click another player and select "Request Craft" to open a special trade window where the requester provides materials + coin tip, and if the crafter has learned a matching recipe and is near a crafting station, the item is crafted instantly and delivered to the requester.
• Fire Map Boss: Chisme put together an EPIC new map boss encounter for you - fight Sintirah, a calamitous Fire Elemental!
• Companion Spell Autocast: Companions can now automatically cast their assigned spells, reducing micromanagement during combat
• Juiced Up Farm Cart:Clebarius cooked on an updated Farm Cart model for you guys
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• Monster/Player Render Range Extension: Testing a further render distance (35 tiles) for dynamic entities - if this ends up degrading performance, reducing render range in settings will solve while we continue testing
• Spell Queue System: Added spell queueing to massively improve feel of casting spells - this sends cast requests to the server, which 'queues' them rather than forcing you to wait until you're allowed to cast (saves 100-300ms of waiting)
• Database Hot-Reload: Server now supports hot-reloading database content without restart (testing on dev)
• Utility Meters: Added XP/hr and Enemy Threat table tracking to DPS Meter and a timer to track duration since reset
• Combat Log Filters & XP Logging: Skill XP gains now appear in the Log chat tab, and right-clicking the Log tab lets you toggle XP and combat messages on or off
• Quest Tracker Number Alignment: Tracked quests now display numbered markers (1-4) that match the corresponding markers on the minimap and world map • Out of Range Tint: Spells now turn red when you are not in range to cast them
• New Login Screen: Simple login screen just showcasing the skybox a bit
Combat & Balance
• Threat System Improvements: The threat meter now updates twice as fast (every 1s instead of 2s) and instantly refreshes when you switch targets
• Wand Overhaul: Removed the hidden damage reduction modifier - wands now deal the damage visible on the tooltip
• Light Spells: Attempted fixes for light spells breaking / disappearing after a short time
• Spellblade: Supernova slightly buffed; general damage buffs
• Low Level Monster Aggro: Monsters over 10 levels below you should no longer aggro automatically
• Status Effect Final Tick: Fixed status effects not applying their final tick before expiring
• Legendary Weapon Procs: Added 1-second internal cooldown to legendary weapon proc effects to prevent recursive procs
• Mana Potions: Ensured that mana regen will begin immediately instead of delayed
• Healing in Combat Logs: Healing events now appear in combat log output
• Taunts: Updated to 10 range
• Infuser: Spells updated to 10 range
• Shadowcaster: Shadowform mana cost multipliers reduced 25%. Shadowbolt cast time reverted to .5s in Shadowform
• Ranger: Reduced CD and Increased Charge Multiplier on Spirit Shot. Reduced CD of Spiritlife Arrow
• Illusionist: Mana leech on Energy Surge
• Duskbow: Dark Retreat is now a 5-tile teleport
• Demon Knight: Demonic Retribution should now properly give XP for damage dealt
• Guardian: Barbed Shield should now properly give XP for damage dealt
Items & Crafting
• Legendary Items: Legendaries no longer lose durability
• Crystallized Hearts: Updated hearts to prevent consumption when the minipet has been learned
• New Blueprints: Added
Source
