ETHYRIAL
Steam News 21 February 20262mo ago

Steam Patch 2.21.2026 - New Features, Combat & Balance & UI Improvements

New Features • Craft Trade Window: Players can right-click another player and select "Request Craft" to open a special trade window where the requester provides materials + coin tip, and if the crafter has learned a mat…

Update log

Full ETHYRIAL update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix6 additions19 changes3 removals
  • Store
  • Maps
  • Gameplay
  • Performance
  • Server
  • Balance
changedNew FeaturesCraft Trade Window: Players can right-click another player and select "Request Craft" to open a special trade window where the requester provides materials + coin tip, and if the crafter has learned a matching recipe and is near a crafting station, the item is crafted instantly and delivered to the requester.
addedNew FeaturesFire Map Boss: Chisme put together an EPIC new map boss encounter for you - fight Sintirah , a calamitous Fire Elemental!
changedNew FeaturesJuiced Up Farm Cart:Clebarius cooked on an updated Farm Cart model for you guys
changedNew FeaturesMonster/Player Render Range Extension: Testing a further render distance (35 tiles) for dynamic entities - if this ends up degrading performance, reducing render range in settings will solve while we continue testing
addedNew FeaturesSpell Queue System: Added spell queueing to massively improve feel of casting spells - this sends cast requests to the server, which 'queues' them rather than forcing you to wait until you're allowed to cast (saves 100-300ms of waiting)
changedNew FeaturesDatabase Hot-Reload: Server now supports hot-reloading database content without restart (testing on dev)

New Features

Craft Trade Window: Players can right-click another player and select "Request Craft" to open a special trade window where the requester provides materials + coin tip, and if the crafter has learned a matching recipe and is near a crafting station, the item is crafted instantly and delivered to the requester.

Fire Map Boss: Chisme put together an EPIC new map boss encounter for you - fight Sintirah, a calamitous Fire Elemental!

Companion Spell Autocast: Companions can now automatically cast their assigned spells, reducing micromanagement during combat

Juiced Up Farm Cart:Clebarius cooked on an updated Farm Cart model for you guys

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Monster/Player Render Range Extension: Testing a further render distance (35 tiles) for dynamic entities - if this ends up degrading performance, reducing render range in settings will solve while we continue testing

Spell Queue System: Added spell queueing to massively improve feel of casting spells - this sends cast requests to the server, which 'queues' them rather than forcing you to wait until you're allowed to cast (saves 100-300ms of waiting)

Database Hot-Reload: Server now supports hot-reloading database content without restart (testing on dev)

Utility Meters: Added XP/hr and Enemy Threat table tracking to DPS Meter and a timer to track duration since reset

Combat Log Filters & XP Logging: Skill XP gains now appear in the Log chat tab, and right-clicking the Log tab lets you toggle XP and combat messages on or off

Quest Tracker Number Alignment: Tracked quests now display numbered markers (1-4) that match the corresponding markers on the minimap and world map • Out of Range Tint: Spells now turn red when you are not in range to cast them

New Login Screen: Simple login screen just showcasing the skybox a bit

Combat & Balance

Threat System Improvements: The threat meter now updates twice as fast (every 1s instead of 2s) and instantly refreshes when you switch targets

Wand Overhaul: Removed the hidden damage reduction modifier - wands now deal the damage visible on the tooltip

Light Spells: Attempted fixes for light spells breaking / disappearing after a short time

Spellblade: Supernova slightly buffed; general damage buffs

Low Level Monster Aggro: Monsters over 10 levels below you should no longer aggro automatically

Status Effect Final Tick: Fixed status effects not applying their final tick before expiring

Legendary Weapon Procs: Added 1-second internal cooldown to legendary weapon proc effects to prevent recursive procs

Mana Potions: Ensured that mana regen will begin immediately instead of delayed

Healing in Combat Logs: Healing events now appear in combat log output

Taunts: Updated to 10 range

Infuser: Spells updated to 10 range

Shadowcaster: Shadowform mana cost multipliers reduced 25%. Shadowbolt cast time reverted to .5s in Shadowform

Ranger: Reduced CD and Increased Charge Multiplier on Spirit Shot. Reduced CD of Spiritlife Arrow

Illusionist: Mana leech on Energy Surge

Duskbow: Dark Retreat is now a 5-tile teleport

Demon Knight: Demonic Retribution should now properly give XP for damage dealt

Guardian: Barbed Shield should now properly give XP for damage dealt

Items & Crafting

Legendary Items: Legendaries no longer lose durability

Crystallized Hearts: Updated hearts to prevent consumption when the minipet has been learned

New Blueprints: Added

Source

Steam News / 21 February 2026

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