Full notes
Full Ethereal Fracture update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- UI and audio
Ethereal Fracture changes
Hi guys, here are the new update!
It includes: Minor bug fixes:
Some descriptions are now more specific.
Exp is now correctly retained.
Unlocked equipment screen no longer glitches.
Rebalance:
Boss stats have been balanced, mainly to avoid getting stuck, their defense has been lowered considerably and their health increased.
Event windows are now a bit smaller.
The game now starts in one of two dimensions at random.
Quality of life and feedback additions:
Changed the “Back to Main Menu” button to “Surrender” to preserve exp from that run.
Changed the base speed of combat to a higher speed. (You can still lower it if you need to)
Hud animation when gaining/changing passive ability
Hud animation when equipping/changing an item
Numeric pop up when gaining or losing permanent stats. For more clarity with event results.
Source
Changelog.gg summarizes and formats this update. How we read updates.
