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Steam News17 November 20169y ago

Ether One Redux 1.0.4 Patch notes

This patch update was quite a large one, and as a result of this, we'll be monitoring any game issues very closely over the next couple of weeks.

Full notes

Full Ether One update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions6 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
changedThis patch update was quite a large one, and as a result of this, we'll be monitoring any game issues very closely over the next couple of weeks. If needed, we'll patch again quickly for anything broken in the architecture and then if no issues arise, we'll patch on console in the coming weeks (since this process takes longer than than on PC). This is a huge shift in architecture in many areas, meaning we're hoping to see increased performance, but this may also be responsible for some bugs we couldn't account for. I've written a little more about why this process took a little longer than we would have liked on our blog for those interested here : http://whitepapergames.tumblr.com/post/153295779040/a-patch-note-from-the-team Engine update:
changedUnreal Engine has been updated from Unreal Engine 4.8.0 to Unreal Engine 4.13.0
changedIncluded a fix for the Miners Dry, Church & Miners Vigil (candle puzzle) for projectors that weren't completing correctly in those area.
changedSevere culling (assets streaming in) in Pinwheel Harbour and Devlin mine adjusted
addedAdded extraction rubber banding
changedChanged keyboard button prompts to be in red

This patch update was quite a large one, and as a result of this, we'll be monitoring any game issues very closely over the next couple of weeks. If needed, we'll patch again quickly for anything broken in the architecture and then if no issues arise, we'll patch on console in the coming weeks (since this process takes longer than than on PC). This is a huge shift in architecture in many areas, meaning we're hoping to see increased performance, but this may also be responsible for some bugs we couldn't account for. I've written a little more about why this process took a little longer than we would have liked on our blog for those interested here : http://whitepapergames.tumblr.com/post/153295779040/a-patch-note-from-the-team Engine update:

  • Unreal Engine has been updated from Unreal Engine 4.8.0 to Unreal Engine 4.13.0

Puzzle fixes:

  • Included a fix for the Miners Dry, Church & Miners Vigil (candle puzzle) for projectors that weren't completing correctly in those area.

Game fixes:

Severe culling (assets streaming in) in Pinwheel Harbour and Devlin mine adjusted

Adjustment to end of extraction animation

Added extraction rubber banding

Changed keyboard button prompts to be in red

Fixed timings on subtitles

Fixed possible issues with Ether projector puzzles not saving properly

Removed chances for players getting stuck during extraction sequence

Added additional auto-saves to save player progression more frequently.

Changed audio in menu navigation

Fixed off centre button prompt texts

Centered item inspect text

Set subtitles to 'On' by default

Included spelling corrections in the English subtitles.

Fixed look sensitivity not saving and made slider more impactful, started mouse with higher sensitivity by default

Fixed a corrupted save issue that was occurring when the game autosaved by moving between levels

Save Game times in some situations weren't displayed 'Played Time' correctly, as this wasn't reproducible on our end, we believe a fix has been put in place to rectify this. As always, we'll continue to support Ether One to make it the best title it can be so please do reach out either on the forums or through our contact page here if you have any issues, questions or comments: http://whitepapergames.com/2016/contact.php Thanks!

Source

Steam News / 17 November 2016

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