No word can express my feeling. I started developing this game as a solo developer around the middle of 2019 as a hobby while having a full time job.
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changedI started developing this game as a solo developer around the middle of 2019 as a hobby while having a full time job. I started working on small gameplay snippets and uploading it to different subreddits. One day, a game investor contacted me for a demo. I didn't have any demo at the time so I had to create something like a 7 min long demo super fast, which eventually turned into a green light for funding. It was not an easy decision for me to leave a full time job but I had to do it. In 2021, I was fortunate to get an opportunity to work with Sony PlayStation and make Eternights a console exclusive title. In Feb 2022, there was an internal demo with 90% of the game being at a pre-alpha quality build. Half of the testers had wet eyes, and one person even cried (She accidentally was recording her voice entire time during the record of gameplay 🙂 This version didn't even have any Voice Acting yet). At that moment, I knew I was closer to achieving what I wanted but I needed more time. So, I asked Sony if we could delay the release date to 2023. In June 2022, I was blown away that my title was announced next to FF16, the series I grew up with. To be really honest it was a bittersweet moment. I was happy because I was able to make a project that could be featured in State of Play but sad that there was only so much a solo full-time developer could do. September 2023, I'm sharing release debut title, Eternights. Developing Eternights has been a great journey and I have learned a lot. A LOT. I hope you all enjoy Eternights and that you'll follow Studio Sai's next steps .
Eternights changes
changedI started developing this game as a solo developer around the middle of 2019 as a hobby while having a full time job. I started working on small gameplay snippets and uploading it to different subreddits. One day, a game investor contacted me for a demo. I didn't have any demo at the time so I had to create something like a 7 min long demo super fast, which eventually turned into a green light for funding. It was not an easy decision for me to leave a full time job but I had to do it. In 2021, I was fortunate to get an opportunity to work with Sony PlayStation and make Eternights a console exclusive title. In Feb 2022, there was an internal demo with 90% of the game being at a pre-alpha quality build. Half of the testers had wet eyes, and one person even cried (She accidentally was recording her voice entire time during the record of gameplay 🙂 This version didn't even have any Voice Acting yet). At that moment, I knew I was closer to achieving what I wanted but I needed more time. So, I asked Sony if we could delay the release date to 2023. In June 2022, I was blown away that my title was announced next to FF16, the series I grew up with. To be really honest it was a bittersweet moment. I was happy because I was able to make a project that could be featured in State of Play but sad that there was only so much a solo full-time developer could do. September 2023, I'm sharing release debut title, Eternights. Developing Eternights has been a great journey and I have learned a lot. A LOT. I hope you all enjoy Eternights and that you'll follow Studio Sai's next steps .
No word can express my feeling.
I started developing this game as a solo developer around the middle of 2019 as a hobby while having a full time job. I started working on small gameplay snippets and uploading it to different subreddits. One day, a game investor contacted me for a demo. I didn't have any demo at the time so I had to create something like a 7 min long demo super fast, which eventually turned into a green light for funding. It was not an easy decision for me to leave a full time job but I had to do it. In 2021, I was fortunate to get an opportunity to work with Sony PlayStation and make Eternights a console exclusive title. In Feb 2022, there was an internal demo with 90% of the game being at a pre-alpha quality build. Half of the testers had wet eyes, and one person even cried (She accidentally was recording her voice entire time during the record of gameplay 🙂 This version didn't even have any Voice Acting yet). At that moment, I knew I was closer to achieving what I wanted but I needed more time. So, I asked Sony if we could delay the release date to 2023. In June 2022, I was blown away that my title was announced next to FF16, the series I grew up with. To be really honest it was a bittersweet moment. I was happy because I was able to make a project that could be featured in State of Play but sad that there was only so much a solo full-time developer could do. September 2023, I'm sharing release debut title, Eternights. Developing Eternights has been a great journey and I have learned a lot. A LOT. I hope you all enjoy Eternights and that you'll follow Studio Sai's next steps.