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Steam News22 July 20241y ago

Patch 0.7.0

The goal of this patch is to adress dificulty and game feel, specialy the power of the ships.

Full notes

Full Eternal Reverie update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes2 removals
  • Gameplay
  • Balance
  • Maps
changedIncreased the size of almost all enemies
changedSmall enemies hp from 40 to 20 Laser Fish hp from 1000 to 800 Medium enemies () hp from 300 to 200 Iron Ball hp from 150 to 100
changedTatemono (mini boss) hp from 3000 to 2700
addedKoi boss death laser attack now have an armor break animation, it also slows the player to make easier for allies to protect
removedRemoved smallest asteroid from normal and easy difficulty
changedNuclear Flash damage increased to 30 from 10 (Nuclear grenades final damage unchanged) Nuclear Flash cooldown increased from 40s to 50s
Small enemies hp4020Small enemies hp decreased, nerfSmall enemies hp from 40 to 20 Laser Fish hp1000800MSmall enemies hp from 40 to 20 Laser Fish hp decreased, nerfTatemono (mini boss) hp30002700Tatemono (mini boss) hp decreased, nerfNuclear Flash damage1030Nuclear Flash damage increased, buff

Eternal Reverie changes

changedIncreased the size of almost all enemies
changedSmall enemies hp from 40 to 20 Laser Fish hp from 1000 to 800 Medium enemies () hp from 300 to 200 Iron Ball hp from 150 to 100
changedTatemono (mini boss) hp from 3000 to 2700
addedKoi boss death laser attack now have an armor break animation, it also slows the player to make easier for allies to protect
removedRemoved smallest asteroid from normal and easy difficulty

The goal of this patch is to adress dificulty and game feel, specialy the power of the ships.

-Enemies---

Increased the size of almost all enemies

Small enemies hp from 40 to 20 Laser Fish hp from 1000 to 800 Medium enemies () hp from 300 to 200 Iron Ball hp from 150 to 100

Tatemono (mini boss) hp from 3000 to 2700

Koi boss death laser attack now have an armor break animation, it also slows the player to make easier for allies to protect

Removed smallest asteroid from normal and easy difficulty

-Ships---

Phaser projectile size increase

-Gladius---

Nuclear Flash damage increased to 30 from 10 (Nuclear grenades final damage unchanged) Nuclear Flash cooldown increased from 40s to 50s

-Shiv---

hp from 250 to 350 Phaser v2 projectile size increase Gauss Rifle projectile size increase Gauss Rifle cooldown reduced from 50s to 40s

-Adaga---

Lunge animation improved

Swipe cooldown from 10 to 6 seconds Swipe now has no cooldown to retract the sword (swipe cooldown reduction talent to be reworked)

-Difficulty---

Easy mode no longer make ships invulnerable on hit Easy mode can unlock ships More enemies on easy mode have weaker attacks All players gain one life at the begining of stage 2 (for demo only)

-Misc---

Debuff icon for slow added Profile option to show hitbox

Source

Steam News / 22 July 2024

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