Full notes
Full Eternal Reverie update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
Eternal Reverie changes
The goal of this patch is to adress dificulty and game feel, specialy the power of the ships.
-Enemies---
Increased the size of almost all enemies
Small enemies hp from 40 to 20 Laser Fish hp from 1000 to 800 Medium enemies () hp from 300 to 200 Iron Ball hp from 150 to 100
Tatemono (mini boss) hp from 3000 to 2700
Koi boss death laser attack now have an armor break animation, it also slows the player to make easier for allies to protect
Removed smallest asteroid from normal and easy difficulty
-Ships---
Phaser projectile size increase
-Gladius---
Nuclear Flash damage increased to 30 from 10 (Nuclear grenades final damage unchanged) Nuclear Flash cooldown increased from 40s to 50s
-Shiv---
hp from 250 to 350 Phaser v2 projectile size increase Gauss Rifle projectile size increase Gauss Rifle cooldown reduced from 50s to 40s
-Adaga---
Lunge animation improved
Swipe cooldown from 10 to 6 seconds Swipe now has no cooldown to retract the sword (swipe cooldown reduction talent to be reworked)
-Difficulty---
Easy mode no longer make ships invulnerable on hit Easy mode can unlock ships More enemies on easy mode have weaker attacks All players gain one life at the begining of stage 2 (for demo only)
-Misc---
Debuff icon for slow added Profile option to show hitbox
Source
Changelog.gg summarizes and formats this update. How we read updates.
