Update log
Full Eternal Return update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Server
- Balance
- Fixes
- Performance
We will be rolling out the 11.2c Hotfix at 09:00 (UTC). Please restart the game to download the update.
*Some changes may not be applied to tooltips or Practice modes. *The time of application might differ for a maximum of 30 minutes depending on the build. *If you disconnect due to PC/network issues, you will need to update before reconnecting. Please keep in mind that this process may cause reconnection delays or lead to penalties such as "give up" status.
Character
Bihyung
Now available in Ranked.
Defense per level 3.2 → 2.9
Ttuk-ttak! (Q)
Additional Damage 0/40/60/80/100(+Attack Power 10/20/30/40/50%) → 20/40/60/80/100 (+Attack Power 9/18/27/36/45%)
Damage upon reuse is also changed accordingly.
Let's Have a Blast! (R)
Damage 200/350/500(+Extra Attack Power 180%)(+Target’s Max HP 10%) → 150/300/450(+Extra Attack Power 170%) (+Target’s Max HP 10%)
Fixes
Fixed an issue where the Airborne status would occasionally not wear off under specific circumstances.
- MarkusFixed an issue where the Shock status would not disappear after hitting an enemy with Warrior's Grit (P).
- BihyungFixed an issue where Bihyung's model would not render properly under specific circumstances.
- BihyungFixed an issue that allowed Bihyung to use the Tactical Skill Artifact while casting Let's Have a Blast! (R).
- ShoichiFixed an issue where the cooldown of Risky Business (E) would instantly reset if the skill dealed a final blow to a target.
- EmmaFixed an issue where the polymorphed appearance from Bunnymorph (E) would permanently persist under specific circumstances.
Source
