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- Eternal Mist
A small step to the demo.
Hi all! We finished working on the level generation, yay! There will be more work on different environments in the future: sands, rocks, winter, etc. We'll think about foggy waterfalls. But the main part of the work is…
Store5 changesGameplayBalance - Eternal Mist
Wave Function Collapse
Long introduction. In our last game, The Unexpected Quest, level development took about three months, including design and cinematics. Now we are making a tactical strategy game called Eternal Mist and we have over 100…
Store9 changesWorkshopGameplay - Eternal Mist
Gameplay and rain environment.
We're almost to the point of a full gameplay video! There is no sound at all. The UI is almost non-existent yet. Characters from free assets. Only one type of enemy. But, you can already "feel" the gameplay in person an…
Store3 changesUI/audioGameplay - Eternal Mist
Decoys, ectoplasm, and how we designed everything.
Hello, everyone! Today we want to tell you about the goals of our squads. You didn't think they were fighting monsters just because of their suspicious appearance, did you? The mist impregnates and poisons all creatures…
Store4 changesGameplay - Eternal Mist
First gameplay video!
Hello, everyone! Today is a great day! ːlunar2019grinningpigː This is the first time we've been able to really play our game. Yes, so far only one type of squad, and one type of enemy. There are no objectives of any kin…
Announcement1 changeGameplay - Eternal Mist
Working with Wave Function Collapse in Unreal Engine.
Hi all! Thank you for reading our news about the game. This time we will tell you about how we generate levels for our game. We are planning quite a large number of levels in the game, at least one hundred. The player d…
Announcement1 changeGameplay - Eternal Mist
Video example of Wave Function Collapse
Hi, everyone! We're slowly starting to talk about our new game, Eternal Mist. It's a tactical strategy game in which you control several units and have to complete a series of tasks on small maps. And since we are plann…
Announcement2 changesMaps






