Full notes
Full Eternal Glory update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, this is Nocturn. First of all, thank you sincerely to everyone who has shown interest in and taken the time to play it.
What changed
- UI and audio
Eternal Glory changes
As is currently in Early Access, I believe it would be good to provide regular updates on the development status. I plan to post updates on the 25th of every month going forward.
Now, here is the development status as of May:
Based on player feedback from Uria’s route, I am planning one major update.
-Option to toggle screen shake ON/OFF -Improvements to Japanese translation -Other fixes and enhancements
Work on Haize’s route is currently in progress.
-Coding and in-game asset implementation completed up to Chapter 4. -Assuming around 30 CGs without variations, 20% of the CGs are complete. -Scenario for Chapter 5 is complete.
Since I occasionally receive questions and feedback, I will list my email address again below.
-indieteam.nocturn@gmail.com
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
