What changed
0 fixes4 additions1 change0 removals
- Maps
- Gameplay
- UI and audio
- Balance
changedKickstarter linkIn the Kickstarter, you can get the game at a discount, or go big and get some limited-edition physical items with your order, like a soundtrack CD and a world map.
addedWhy Kickstarter when the game is so far along in development?If the Kickstarter is successful, I'll dedicate the money to these new features:
addedWhy Kickstarter when the game is so far along in development?Support for at least two new languages beyond the existing English and Japanese. This is the main reason I wanted to do a Kickstarter in the first place, because translation is very expensive. Not only will this open the door for more people to play the game, it will also be useful for players who are studying new languages, because of the game's innovative "play in two languages at once" feature. Which languages are TBD, but since the game gets a lot of web traffic from China, I think Chinese will be one of them.
addedWhy Kickstarter when the game is so far along in development?Hard mode. A new difficulty mode will be added, which will give the enemies new AI, making them smarter. It won't be unfair: enemy stats will remain the same, and they'll still be found to the same restrictions like managing their MP. But they'll be able to spot your weaknesses easier, be more likely to attack your low-health party members, etc.
addedKickstarter launch trailerThere's a new trailer now, too. This one is similar to the one from a few weeks ago, but with some minor tweaks to correct some issues. Please feel free to share it with friends who might be interested in the game - getting the word out for the game has been tough, so your support will go a long way.
Eternal Exodus changes
changedIn the Kickstarter, you can get the game at a discount, or go big and get some limited-edition physical items with your order, like a soundtrack CD and a world map.
addedIf the Kickstarter is successful, I'll dedicate the money to these new features:
addedSupport for at least two new languages beyond the existing English and Japanese. This is the main reason I wanted to do a Kickstarter in the first place, because translation is very expensive. Not only will this open the door for more people to play the game, it will also be useful for players who are studying new languages, because of the game's innovative "play in two languages at once" feature. Which languages are TBD, but since the game gets a lot of web traffic from China, I think Chinese will be one of them.
addedHard mode. A new difficulty mode will be added, which will give the enemies new AI, making them smarter. It won't be unfair: enemy stats will remain the same, and they'll still be found to the same restrictions like managing their MP. But they'll be able to spot your weaknesses easier, be more likely to attack your low-health party members, etc.
addedThere's a new trailer now, too. This one is similar to the one from a few weeks ago, but with some minor tweaks to correct some issues. Please feel free to share it with friends who might be interested in the game - getting the word out for the game has been tough, so your support will go a long way.
Kickstarter link
The Kickstarter for the game is now live here: https://www.kickstarter.com/projects/fordesoft/eternal-exodus-a-monster-taming-rpg-with-fusion-and-crafting/
In the Kickstarter, you can get the game at a discount, or go big and get some limited-edition physical items with your order, like a soundtrack CD and a world map.
Why Kickstarter when the game is so far along in development?
There's some more detail at the bottom of the Kickstarter page, but the basic reason is to fund some nice-to-have extras that weren't yet planned for the game.
If the Kickstarter is successful, I'll dedicate the money to these new features:
Support for at least two new languages beyond the existing English and Japanese. This is the main reason I wanted to do a Kickstarter in the first place, because translation is very expensive. Not only will this open the door for more people to play the game, it will also be useful for players who are studying new languages, because of the game's innovative "play in two languages at once" feature. Which languages are TBD, but since the game gets a lot of web traffic from China, I think Chinese will be one of them.
A trading card game. You'll be able to find cards scattered around the world, and build a deck with them to play a simple minigame against NPCs, a little bit like how Final Fantasy VIII and IX have trading card games built into them.
Hard mode. A new difficulty mode will be added, which will give the enemies new AI, making them smarter. It won't be unfair: enemy stats will remain the same, and they'll still be found to the same restrictions like managing their MP. But they'll be able to spot your weaknesses easier, be more likely to attack your low-health party members, etc.
There are some stretch goals, like post-game content and a town-building sim feature, if we get there.
Kickstarter launch trailer
There's a new trailer now, too. This one is similar to the one from a few weeks ago, but with some minor tweaks to correct some issues. Please feel free to share it with friends who might be interested in the game - getting the word out for the game has been tough, so your support will go a long way.