In this update3
Full notes
Full Eternal update
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What changed
- UI and audio
- Gameplay
Eternal changes
Hi, players.
This update adds 12 new languages and introduces a range of gameplay improvements.
Localization
- 12-language localization support Supported languagesSimplified Chinese, Traditional Chinese, Czech, Dutch, French, German, Italian, Japanese, Korean, Portuguese, Russian, and Ukrainian.
Gameplay
Enemy Reset on Death When the player dies, all enemies now return to their original positions. This change was made because facing a clustered group of enemies immediately after respawning created a poor gameplay experience.
Adjusted Enemy Awareness Enemies’ field of view has been reduced, and the time they remember the player has also been shortened.
Improved Sanity Visibility Previously, it was unclear what caused sanity loss. A new UI indicator has been added at the top of the screen to display the number of enemies currently aware of the player, making sanity-related effects easier to understand.
Fixed Axe Hit Detection Bug Resolved an issue where axe attacks sometimes failed to register properly on enemies.
Mannequin Behavior Update Mannequins will still not chase the player while in the Calm state, but they can now attack during this state.
Miscellaneous
Fixed various minor bugs and UI issues.
Thank you, Harkee
Source
Changelog.gg summarizes and formats this update. How we read updates.
