Full notes
Full Espire 1: VR Operative update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Compatibility
- Events
Espire 1: VR Operative changes
Espire 1: VR Operative v1.6 Hotfix #2
Attention Espire Agents! We’ve pushed a second hotfix for Espire 1: v1.6 “Assimilation Update”. This hotfix includes text localization for the new content that was added in the 1.6 Assimilation update. We have also pushed a number of fixes for bugs reported by the Espire community on our discord, social media and forums.
Features
Localisation files (subtitles) have been updated for content added in the 1.6 Assimilation update.
Enemy Footstep audio (Attenuation/Occlusion) has been improved across the game.
Changes
Reduced the throw range of the hand cam to be shorter to help players unlock the “Go Long” Espire Trial in mission 1.6 Basement Level 1.
Bugs Fixed Thanks to the members of the Espire Community who reported these bugs.
Fixed an issue where some players could not save their score to the leaderboard.
Fixed an issue in the Mission-Select UI, where the leaderboards button would incorrectly display before a player had selected a difficulty, resulting in a blank leaderboard being shown.
Fixed an issue where the “Stealth Master” achievement was no longer obtainable.
Fixed an issue where rarely, the body of a stunned guard would freeze in mid-air while the player was holding it.
Fixed an issue where in Mission 1.2 “Reech Division” where the standard 92FS Pistol was unobtainable.
Fixed an issue where in Mission 1.2 “Reech Division” an SMG weapon clipped through a table.
Fixed an issue where a movement lock was not correctly applied after switching to the Espire Beta Unit at the end of mission 1.1 Espire Labs.
Fixed an issue where the green silenced Shotgun was unobtainable in Mission 1.4 Data Centre.
Fixed an issue in mission 1.5 Ventilation system where it was possible to simultaneously complete and fail the mission.
Fixed collision issues at the start of the Inclemens virtual challenge.
Fixed an issue where a particular guard would not consistently appear in the “Cinnamon” takedown challenge.
Source
Changelog.gg summarizes and formats this update. How we read updates.
