Full notes
Full Espire 1: VR Operative update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Events
- UI and audio
Espire 1: VR Operative changes
This updated addresses the following items:
Implemented a setting to change between hold-to-grip and toggle grip.
Fixed an issue where players were still seeing their motion controller in-game.
Added a Brightness option to the Display menu, allowing players to adjust overall brightness.
Fixed an issue where environmental objects were stunning guards without being, first, disturbed by a player.
Fixed an issue where players could incorrectly pause the game while inside the checkpoint airlock after reloading their saved mission progress.
Fixed an issue where the user would fall through the world after possessing certain Espire units while in the checkpoint Airlock after reloading saved mission progress.
Fixed lighting issues in the Radiata Virtual Challenge.
Improved the ease of use for “slider bars” in the game’s UI.
Thank you for your continued feedback and reports Agents.
Source
Changelog.gg summarizes and formats this update. How we read updates.
