Repeated intro
Hello! This is a minor fix after the V1.2 update, it addresses the following issues :
What changed
1 fix0 additions0 changes0 removals
fixedOn chapter 7, one of the ally soldiers with Marius was randomized in other difficulties (easy/normal/hard). This was likely beneficial for players as random units tends to be more powerful in early game, but now the 3rd rider is back. -Some illustrations for the soldiers were missing in the map dialogs of Chapter 7 -The prices of some items has been modified. Poison cloud was way overpriced (costing the same as a A-rank magic weapon while being D), for the rest it's mainly overall balance, low rank magic is cheaper, higher rank a bit more expensive, same with support magic. -There were two chests in gold rush 1 & 2 that were actually "villages". I wonder who lived there... They're back to be chest now. -The description of some stores in the maps was written as "empty" instead of store. -There was a glitch with the animation for the Protector's indirect attacks. The camera would go back to them being invisible after each attack. This has been fixed (normally definitely, this time), if you see something similar with other classes, please mention it in the community!
Esperia ~ Uprising of the Scarlet Witch ~ changes
fixedOn chapter 7, one of the ally soldiers with Marius was randomized in other difficulties (easy/normal/hard). This was likely beneficial for players as random units tends to be more powerful in early game, but now the 3rd rider is back. -Some illustrations for the soldiers were missing in the map dialogs of Chapter 7 -The prices of some items has been modified. Poison cloud was way overpriced (costing the same as a A-rank magic weapon while being D), for the rest it's mainly overall balance, low rank magic is cheaper, higher rank a bit more expensive, same with support magic. -There were two chests in gold rush 1 & 2 that were actually "villages". I wonder who lived there... They're back to be chest now. -The description of some stores in the maps was written as "empty" instead of store. -There was a glitch with the animation for the Protector's indirect attacks. The camera would go back to them being invisible after each attack. This has been fixed (normally definitely, this time), if you see something similar with other classes, please mention it in the community!
-On chapter 7, one of the ally soldiers with Marius was randomized in other difficulties (easy/normal/hard). This was likely beneficial for players as random units tends to be more powerful in early game, but now the 3rd rider is back. -Some illustrations for the soldiers were missing in the map dialogs of Chapter 7 -The prices of some items has been modified. Poison cloud was way overpriced (costing the same as a A-rank magic weapon while being D), for the rest it's mainly overall balance, low rank magic is cheaper, higher rank a bit more expensive, same with support magic. -There were two chests in gold rush 1 & 2 that were actually "villages". I wonder who lived there... They're back to be chest now. -The description of some stores in the maps was written as "empty" instead of store. -There was a glitch with the animation for the Protector's indirect attacks. The camera would go back to them being invisible after each attack. This has been fixed (normally definitely, this time), if you see something similar with other classes, please mention it in the community!
Thank you for the recent reviews, I read them all!