Repeated intro
What changed
0 fixes1 addition2 changes0 removals
addedToday we have an important update: lot of new QoL and improvements and some minor fixes.
changedUnit info on the map is now more detailed! We added a detailed unit info on the map, before you only had the HP, level and xp of the characters when you were hovering on them, now you can have the main battle stats and equipped weapon. This will avoid perpetually opening and closing the unit menu to see detailed stats. You can change how much details you want in the config menu, if you pick "M" as a size it's close to the old layout (by default it's on XL, the highest detail). -Unit markers have been added on the map. When you select one of your units to move, a small icon will appear on top of others units if : *You can talk to this unit with this character (you don't need to put yout unit right next to it to see) *You have a relationship with this unit (to help position your units and benefit from the bonus) *The enemy unit has a weapon effective against your unit or a high critical rate (at least 20%) -All animations should be smoother now, as they have more frames. I tested all classes/types but if you notice something odd, please write about it in the bug section. -The "Info" command on base has been removed as it wasn't used.
changedFixes : -Some animations were glitching after an indirect attack (general and mercenary). Paladin indirect attack has been reworked. -The last image was still unlocked even after reaching the end of the game. -Valmer and the Dark Howl appeared too close to the player on Chapter 5. Especially Valmer. This is a bug as their original position was changed when the map was made bigger.
Esperia ~ Uprising of the Scarlet Witch ~ changes
addedToday we have an important update: lot of new QoL and improvements and some minor fixes.
changedUnit info on the map is now more detailed! We added a detailed unit info on the map, before you only had the HP, level and xp of the characters when you were hovering on them, now you can have the main battle stats and equipped weapon. This will avoid perpetually opening and closing the unit menu to see detailed stats. You can change how much details you want in the config menu, if you pick "M" as a size it's close to the old layout (by default it's on XL, the highest detail). -Unit markers have been added on the map. When you select one of your units to move, a small icon will appear on top of others units if : *You can talk to this unit with this character (you don't need to put yout unit right next to it to see) *You have a relationship with this unit (to help position your units and benefit from the bonus) *The enemy unit has a weapon effective against your unit or a high critical rate (at least 20%) -All animations should be smoother now, as they have more frames. I tested all classes/types but if you notice something odd, please write about it in the bug section. -The "Info" command on base has been removed as it wasn't used.
changedFixes : -Some animations were glitching after an indirect attack (general and mercenary). Paladin indirect attack has been reworked. -The last image was still unlocked even after reaching the end of the game. -Valmer and the Dark Howl appeared too close to the player on Chapter 5. Especially Valmer. This is a bug as their original position was changed when the map was made bigger.
Today we have an important update: lot of new QoL and improvements and some minor fixes.
-Unit info on the map is now more detailed! We added a detailed unit info on the map, before you only had the HP, level and xp of the characters when you were hovering on them, now you can have the main battle stats and equipped weapon. This will avoid perpetually opening and closing the unit menu to see detailed stats. You can change how much details you want in the config menu, if you pick "M" as a size it's close to the old layout (by default it's on XL, the highest detail). -Unit markers have been added on the map. When you select one of your units to move, a small icon will appear on top of others units if : *You can talk to this unit with this character (you don't need to put yout unit right next to it to see) *You have a relationship with this unit (to help position your units and benefit from the bonus) *The enemy unit has a weapon effective against your unit or a high critical rate (at least 20%) -All animations should be smoother now, as they have more frames. I tested all classes/types but if you notice something odd, please write about it in the bug section. -The "Info" command on base has been removed as it wasn't used.
Fixes : -Some animations were glitching after an indirect attack (general and mercenary). Paladin indirect attack has been reworked. -The last image was still unlocked even after reaching the end of the game. -Valmer and the Dark Howl appeared too close to the player on Chapter 5. Especially Valmer. This is a bug as their original position was changed when the map was made bigger.
This week, Esperia is 20% off to celebrate the two-months since launch! It's a good time if one of your friend wants to try it!