Repeated intro
Hello everyone, this update aims at fixing some issues and change balancing, please read it to the end!
What changed
0 fixes2 additions2 changes0 removals
- Balance
- Maps
- Gameplay
- Compatibility
addedBalancing : -We added swords and spears effective against armor units: "rapier" and "shock lance". Generals were especially hard to kill with full hp, so this should level up the field a bit. We also added a chest containing a rapier in the Governor house in Ch4 that will help against the boss in Ch5. -The 4th character quest with Disguised Truth has been rebalanced, with a small increase in Elphin's tome durability, reinforcements have D instead of C rank weapons and the boss B instead of A. Rewards for defeating him is now a A-rank charm.
changedFixes : -The "Berserk" class skill was giving a bonus of +8 in STR/SKL/SPD instead of +4! It was giving the right +4 bonus but triggered twice... How were you guys even dealing with enemy berserkers in hard mode...? -On Chapter 11(a), two villages had the same events (dialogs and items) -On Chapter 10, some units had a lv10 class skill despite not being lvl 10 and reinforcement didn't have it despite being lv10. -We extended ch2 map by 1 tile so that the mouse icon isn't covered anymore when trying to save/load. -Not really a fix, but Nina in Necromancer finally has a better personal sprite and her Occultist motion has slightly change as well to welcome Alice. I'll probably make it better in the future.
addedNew Control : -We added a new control called "Details" in the game control option. It is by default linked to "shift" key. This allows you to read the extra content on some support magic where it's written 1/3 (for instance, Heresy or Salamander)
changedMouse use on Fullscreen : -This is an issue I still didn't solve entirely, you will see no change in the default version, however, I put a "test" version in a branch of the game that has this functionality. If you do a right click on the game in your library and go to Properties, you can click on "Beta" and opt-in in a test version. This won't affect your saves , you can switch from default to beta when you want, this beta version has the mouse control in Fullscreen. It works fine on my end, but it uses hardware instead of software to call the fullscreen, so I didn't put it in the normal branch yet as it might cause conflict with some hardwares (not to mention Steam Deck, can't try it there either...). I would be glad if some of you (especially those who wanted mouse control ^^) could give it a try and report in the community tab. If there is no issue, I will probably push it in the default branch afterwards.
Esperia ~ Uprising of the Scarlet Witch ~ changes
addedBalancing : -We added swords and spears effective against armor units: "rapier" and "shock lance". Generals were especially hard to kill with full hp, so this should level up the field a bit. We also added a chest containing a rapier in the Governor house in Ch4 that will help against the boss in Ch5. -The 4th character quest with Disguised Truth has been rebalanced, with a small increase in Elphin's tome durability, reinforcements have D instead of C rank weapons and the boss B instead of A. Rewards for defeating him is now a A-rank charm.
changedFixes : -The "Berserk" class skill was giving a bonus of +8 in STR/SKL/SPD instead of +4! It was giving the right +4 bonus but triggered twice... How were you guys even dealing with enemy berserkers in hard mode...? -On Chapter 11(a), two villages had the same events (dialogs and items) -On Chapter 10, some units had a lv10 class skill despite not being lvl 10 and reinforcement didn't have it despite being lv10. -We extended ch2 map by 1 tile so that the mouse icon isn't covered anymore when trying to save/load. -Not really a fix, but Nina in Necromancer finally has a better personal sprite and her Occultist motion has slightly change as well to welcome Alice. I'll probably make it better in the future.
addedNew Control : -We added a new control called "Details" in the game control option. It is by default linked to "shift" key. This allows you to read the extra content on some support magic where it's written 1/3 (for instance, Heresy or Salamander)
changedMouse use on Fullscreen : -This is an issue I still didn't solve entirely, you will see no change in the default version, however, I put a "test" version in a branch of the game that has this functionality. If you do a right click on the game in your library and go to Properties, you can click on "Beta" and opt-in in a test version. This won't affect your saves , you can switch from default to beta when you want, this beta version has the mouse control in Fullscreen. It works fine on my end, but it uses hardware instead of software to call the fullscreen, so I didn't put it in the normal branch yet as it might cause conflict with some hardwares (not to mention Steam Deck, can't try it there either...). I would be glad if some of you (especially those who wanted mouse control ^^) could give it a try and report in the community tab. If there is no issue, I will probably push it in the default branch afterwards.
Balancing : -We added swords and spears effective against armor units: "rapier" and "shock lance". Generals were especially hard to kill with full hp, so this should level up the field a bit. We also added a chest containing a rapier in the Governor house in Ch4 that will help against the boss in Ch5. -The 4th character quest with Disguised Truth has been rebalanced, with a small increase in Elphin's tome durability, reinforcements have D instead of C rank weapons and the boss B instead of A. Rewards for defeating him is now a A-rank charm.
Fixes : -The "Berserk" class skill was giving a bonus of +8 in STR/SKL/SPD instead of +4! It was giving the right +4 bonus but triggered twice... How were you guys even dealing with enemy berserkers in hard mode...? -On Chapter 11(a), two villages had the same events (dialogs and items) -On Chapter 10, some units had a lv10 class skill despite not being lvl 10 and reinforcement didn't have it despite being lv10. -We extended ch2 map by 1 tile so that the mouse icon isn't covered anymore when trying to save/load. -Not really a fix, but Nina in Necromancer finally has a better personal sprite and her Occultist motion has slightly change as well to welcome Alice. I'll probably make it better in the future.
New Control : -We added a new control called "Details" in the game control option. It is by default linked to "shift" key. This allows you to read the extra content on some support magic where it's written 1/3 (for instance, Heresy or Salamander)
Mouse use on Fullscreen : -This is an issue I still didn't solve entirely, you will see no change in the default version, however, I put a "test" version in a branch of the game that has this functionality. If you do a right click on the game in your library and go to Properties, you can click on "Beta" and opt-in in a test version. This won't affect your saves, you can switch from default to beta when you want, this beta version has the mouse control in Fullscreen. It works fine on my end, but it uses hardware instead of software to call the fullscreen, so I didn't put it in the normal branch yet as it might cause conflict with some hardwares (not to mention Steam Deck, can't try it there either...). I would be glad if some of you (especially those who wanted mouse control ^^) could give it a try and report in the community tab. If there is no issue, I will probably push it in the default branch afterwards.
Thank you for reading, hope you keep enjoying the game and as always, think about leaving a review!