In this update1
Full notes
Full Esophaguys update
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What changed
- Gameplay
- Fixes
Esophaguys changes
Hey Neck Folk! Thanks for all your feedback from Friday, we've been working hard to get the fixes out to you. Which is exactly what this is about. We just pushed an update of our demo on Steam that you can go ahead and enjoy right away. Here's a quick list of the changes:
CHANGED:
All the current Esophaball levels. Some received a pretty significant rework. Go try them out and let us know what you think. Most of it is based on what we saw in Fridays little tourney.
The Esophaball blowfish to have a max velocity of 200. No more blowfish go brrrrrrr.
FIXED:
The geckos not quite eating their fruits too accurately
Many issues with the player spawning systems. We identified about 4 cases where things went wrong, but it should be a lot more stable now.
Some invisible trees in some levels.
Character clothing sometimes clipping
Some characters wearing the same clothes.
Level ending doors not working
Character and Blowfish not respawning for certain Esophaball levels.
KNOWN ISSUES:
Still some cases where the Esophaball instruction panels refuse to fall down and start the countdown.
Source
Changelog.gg summarizes and formats this update. How we read updates.
