HomeGamesUpdatesPricingMethodology
Steam News21 February 20242y ago

Esophaguys | Fixes and some Esophaball changes

Hey Neck Folk! Thanks for all your feedback from Friday, we've been working hard to get the fixes out to you. Which is exactly what this is about.

In this update1

Full notes

Full Esophaguys update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes0 additions1 change0 removals
  • Gameplay
  • Fixes
changedHey Neck Folk! Thanks for all your feedback from Friday, we've been working hard to get the fixes out to you. Which is exactly what this is about. We just pushed an update of our demo on Steam that you can go ahead and enjoy right away. Here's a quick list of the changes:CHANGED:
fixedHey Neck Folk! Thanks for all your feedback from Friday, we've been working hard to get the fixes out to you. Which is exactly what this is about. We just pushed an update of our demo on Steam that you can go ahead and enjoy right away. Here's a quick list of the changes:All the current Esophaball levels. Some received a pretty significant rework. Go try them out and let us know what you think. Most of it is based on what we saw in Fridays little tourney.
fixedHey Neck Folk! Thanks for all your feedback from Friday, we've been working hard to get the fixes out to you. Which is exactly what this is about. We just pushed an update of our demo on Steam that you can go ahead and enjoy right away. Here's a quick list of the changes:The Esophaball blowfish to have a max velocity of 200. No more blowfish go brrrrrrr.
fixedHey Neck Folk! Thanks for all your feedback from Friday, we've been working hard to get the fixes out to you. Which is exactly what this is about. We just pushed an update of our demo on Steam that you can go ahead and enjoy right away. Here's a quick list of the changes:FIXED:
fixedHey Neck Folk! Thanks for all your feedback from Friday, we've been working hard to get the fixes out to you. Which is exactly what this is about. We just pushed an update of our demo on Steam that you can go ahead and enjoy right away. Here's a quick list of the changes:The geckos not quite eating their fruits too accurately
fixedHey Neck Folk! Thanks for all your feedback from Friday, we've been working hard to get the fixes out to you. Which is exactly what this is about. We just pushed an update of our demo on Steam that you can go ahead and enjoy right away. Here's a quick list of the changes:Many issues with the player spawning systems. We identified about 4 cases where things went wrong, but it should be a lot more stable now.

Esophaguys changes

changedCHANGED:
fixedAll the current Esophaball levels. Some received a pretty significant rework. Go try them out and let us know what you think. Most of it is based on what we saw in Fridays little tourney.
fixedThe Esophaball blowfish to have a max velocity of 200. No more blowfish go brrrrrrr.
fixedFIXED:
fixedThe geckos not quite eating their fruits too accurately

Hey Neck Folk! Thanks for all your feedback from Friday, we've been working hard to get the fixes out to you. Which is exactly what this is about. We just pushed an update of our demo on Steam that you can go ahead and enjoy right away. Here's a quick list of the changes:

CHANGED:

  • All the current Esophaball levels. Some received a pretty significant rework. Go try them out and let us know what you think. Most of it is based on what we saw in Fridays little tourney.

  • The Esophaball blowfish to have a max velocity of 200. No more blowfish go brrrrrrr.

FIXED:

  • The geckos not quite eating their fruits too accurately

  • Many issues with the player spawning systems. We identified about 4 cases where things went wrong, but it should be a lot more stable now.

  • Some invisible trees in some levels.

  • Character clothing sometimes clipping

  • Some characters wearing the same clothes.

  • Level ending doors not working

  • Character and Blowfish not respawning for certain Esophaball levels.

KNOWN ISSUES:

  • Still some cases where the Esophaball instruction panels refuse to fall down and start the countdown.

Source

Steam News / 21 February 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.