Full notes
Full Escort Commander update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Friends, After reading the reviews and taking feedback from some testers, I have tweaked a few aspects of Escort Commander. My original goal was to make a casual yet fairly challenging game with a short learning curve, but I may have stepped up the difficulty a bit much. The focus of the patch was to step back the difficulty a bit. With this update, I also simplified the shooting controls. The mouse buttons can now be used to fire both the primary and secondary weapons in addition to the keyboard. Also, based on the feedback I have added a tip pop up at the beginning of each level. I really appreciate everyone's input and support. I will continue to update based on user feedback and I encourage anyone to leave your points below. Thank you! 1.01 Patch notes:
What changed
- Gameplay
- Balance
Added mouse left pressed to fire primary weapon in addition to the 'space' bar
Added mouse right released will fire secondary weapon in addition to 'alt' key
Slightly increased the chance of drones to drop a credit
Destroying small asteroids is no longer a dice roll for a credit drop. They now all drop one credit
Added tip pop up beginning of each level
Slightly decreased cost of Frigates, Missile Frigate, and Assault Boats
Reduced cost to expand fleet size
Source
Changelog.gg summarizes and formats this update. How we read updates.
