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Steam News3 February 20224y ago

Small Update

Modifications to Riddle Island gate puzzles to prevent inadvertent trapping of player behind force field (per “Buttercup” in community discussions) Additional hint notes on Riddle and Grid Islands.

Full notes

Full Escapeworld Dilemma update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Workshop
changedExposed 6 hidden puzzles (per Stasnia in community discussions). While in game (not in Menu Room), if you hit Y then U, you will be teleported to a normally hidden platform that was a bit of a workshop for puzzle development (it was hidden in the game until Stasnia found it). There are 6 puzzles that are fully functional. They did not make it into the game, though the first 2 could have but were deemed potentially too hard. The last three are simply too complicated/hard pattern series puzzles and thus did not make it into the game. There are hints using the H and N keys. To get back to Inport, hit Y then M. There is no save function for these puzzles, however.
  • Modifications to Riddle Island gate puzzles to prevent inadvertent trapping of player behind force field (per “Buttercup” in community discussions)

  • Additional hint notes on Riddle and Grid Islands.

  • Exposed 6 hidden puzzles (per Stasnia in community discussions). While in game (not in Menu Room), if you hit Y then U, you will be teleported to a normally hidden platform that was a bit of a workshop for puzzle development (it was hidden in the game until Stasnia found it). There are 6 puzzles that are fully functional. They did not make it into the game, though the first 2 could have but were deemed potentially too hard. The last three are simply too complicated/hard pattern series puzzles and thus did not make it into the game. There are hints using the H and N keys. To get back to Inport, hit Y then M. There is no save function for these puzzles, however.

Source

Steam News / 3 February 2022

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