Full notes
Full Escapeworld Dilemma update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
Modifications to Riddle Island gate puzzles to prevent inadvertent trapping of player behind force field (per “Buttercup” in community discussions)
Additional hint notes on Riddle and Grid Islands.
Exposed 6 hidden puzzles (per Stasnia in community discussions). While in game (not in Menu Room), if you hit Y then U, you will be teleported to a normally hidden platform that was a bit of a workshop for puzzle development (it was hidden in the game until Stasnia found it). There are 6 puzzles that are fully functional. They did not make it into the game, though the first 2 could have but were deemed potentially too hard. The last three are simply too complicated/hard pattern series puzzles and thus did not make it into the game. There are hints using the H and N keys. To get back to Inport, hit Y then M. There is no save function for these puzzles, however.
Source
Changelog.gg summarizes and formats this update. How we read updates.
