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Steam News6 November 20257mo ago

Bugfixes and more

Hello captives, After watching some of you struggle in my perfect escape room, I told my slaves - I mean - my unpaid employees to fix some bugs that were making the experience a bit too spider-like.

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Repeated intro

Hello captives,

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedAll idle voicelines now stop after all have been heard, so repeat voicelines don't happen as much. - All idle voicelines now cannot be triggered while reading a note or one of my genius books, so as to not interrupt your reading enjoyment. - Alice has been told to stop yapping so much and to use the voicelines assigned to her, when entering the library. - The Ancient Spider in Nordrejs has also been told to talk with less frequency. - The banger soundtrack while getting chased in tight corridors will now always play. - The monster in the chase is now a bit slower. But not much. - When approaching error messages, you will now be told to punch them - even though that should be obvious, obviously. - A certain huge sword will now not push the player when they parry it. - A certain phase 2 arena will now have railings, so less-skilled players don't fall into the ocean while trying to survive a certain huge-sword-wielding enemy.

After watching some of you struggle in my perfect escape room, I told my slaves - I mean - my unpaid employees to fix some bugs that were making the experience a bit too spider-like.

- All idle voicelines now stop after all have been heard, so repeat voicelines don't happen as much. - All idle voicelines now cannot be triggered while reading a note or one of my genius books, so as to not interrupt your reading enjoyment. - Alice has been told to stop yapping so much and to use the voicelines assigned to her, when entering the library. - The Ancient Spider in Nordrejs has also been told to talk with less frequency. - The banger soundtrack while getting chased in tight corridors will now always play. - The monster in the chase is now a bit slower. But not much. - When approaching error messages, you will now be told to punch them - even though that should be obvious, obviously. - A certain huge sword will now not push the player when they parry it. - A certain phase 2 arena will now have railings, so less-skilled players don't fall into the ocean while trying to survive a certain huge-sword-wielding enemy.

Best regards, The Game Master CEO of Escapen't

Source

Steam News / 6 November 2025

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