HomeGamesUpdatesPricingMethodology
Steam News14 March 20263mo ago

New Developments for Escape: Zombie Maze

Hello everyone, I know it has been a long time since I shared a new update for Escape: Zombie Maze. Many of you have been wondering about the future of the game and waiting for news for quite some time.

Full notes

Full Escape: Zombie Maze update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

0 fixes7 additions4 changes1 removal
  • Gameplay
  • Performance
  • Maps
addedI know it has been a long time since I shared a new update for Escape: Zombie Maze . Many of you have been wondering about the future of the game and waiting for news for quite some time. There are several important reasons for this, and today I want to explain them openly.
addedThe tests for the new system I have been working on are going very well. In fact, you will also see the completed parts of this new structure in the upcoming game. In other words, the mechanics I am building are not just for one project, but also a foundation for my future games.
changedFull Body FPS system
addedI have made especially strong progress on character movement and melee combat. Compared to the old structure, the new system provides a much stronger foundation.
changedHowever, there are still parts I am working on. In particular, I am trying to bring the crouch and prone animations to the level I want for weapon types such as pistols, rifles, and shotguns .
addedAlso, while the crawling system will exist as a character feature, it may not be actively available in the new game . In other words, it will exist in the character’s framework, but it may remain disabled in gameplay.

Escape: Zombie Maze changes

addedI know it has been a long time since I shared a new update for Escape: Zombie Maze . Many of you have been wondering about the future of the game and waiting for news for quite some time. There are several important reasons for this, and today I want to explain them openly.
addedThe tests for the new system I have been working on are going very well. In fact, you will also see the completed parts of this new structure in the upcoming game. In other words, the mechanics I am building are not just for one project, but also a foundation for my future games.
changedFull Body FPS system
addedI have made especially strong progress on character movement and melee combat. Compared to the old structure, the new system provides a much stronger foundation.
changedHowever, there are still parts I am working on. In particular, I am trying to bring the crouch and prone animations to the level I want for weapon types such as pistols, rifles, and shotguns .

I know it has been a long time since I shared a new update for Escape: Zombie Maze. Many of you have been wondering about the future of the game and waiting for news for quite some time. There are several important reasons for this, and today I want to explain them openly.

Technically, I could have completed the game in its current form. However, over time I realized something important: the current system does not fully bring the game I have in mind to life. I did not want to continue just for the sake of finishing it. I felt it would be the wrong decision to complete the project without first building a stronger, more advanced, and more satisfying foundation. That is why the game has not been completed yet.

But I do have some good news.

The tests for the new system I have been working on are going very well. In fact, you will also see the completed parts of this new structure in the upcoming game. In other words, the mechanics I am building are not just for one project, but also a foundation for my future games.

Here are some of the systems that have already been completed:

  • Full Body FPS system

  • 8-direction animation system

  • Idle / Walk / Run / Sprint

  • Crouch

  • Prone

  • Jump

  • Melee combat system

  • Sword attack system

I have made especially strong progress on character movement and melee combat. Compared to the old structure, the new system provides a much stronger foundation.

However, there are still parts I am working on. In particular, I am trying to bring the crouch and prone animations to the level I want for weapon types such as pistols, rifles, and shotguns.

Also, while the crawling system will exist as a character feature, it may not be actively available in the new game. In other words, it will exist in the character’s framework, but it may remain disabled in gameplay.

One of the areas I struggled with the most was NPC mechanics. I could not get the NPC side of the new system to the quality level I wanted, and I ran into several issues during the process. Because of that, although the level design for the new game’s demo is largely ready, the NPC system and the level system are not ready yet.

As for Escape: Zombie Maze, I am planning some major changes.

The game’s corridor maps will be completely redesigned, and I am currently working on a new corridor map. Theoretically, the mazes and corridor maps are completed. The sections that are still unfinished are maps such as the hospital and the sewer.

The game will also have a new level system. It will now be limited to 19 mazes, but these mazes will be much larger. At the same time, the direction / navigation system will be made easier so players can find their way more comfortably.

With this change, the old maps known as:

  • Two Maze

  • Three Maze

  • Four Maze

  • Five Maze

will be removed.

The new standard map size will increase significantly. The first maze will be around the size of a small facility or warehouse, roughly half a football field in scale. But as the game progresses, the scale will grow dramatically.

The final maze, Maze 19, will feel as large as a small neighborhood, a huge campus, or even a small town. You have actually seen a part of this maze

Source

Steam News / 14 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.