In this update1
Full notes
Full Escape Z update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
Escape Z changes
All the changes listed below are designed to balance gameplay and provide a more immersive experience by enhancing the unique characteristics of each weapon.
✅ Striker-12:
Increased maximum damage from 250 to 270, improving effectiveness in close combat.
Increased reload time from 1.5 to 2 seconds, to balance the increased power.
Increased the maximum vertical recoil from 0.5 to 0.9, making weapon control more challenging.
Changed the reloading mode to improve the smoothness and realism of the animation.
✅ SR S96:
Increased maximum damage from 550 to 700, providing devastating impact at long distances.
Increased maximum ammunition from 15 to 20, providing greater range in combat.
✅ SCAR-H:
Increased maximum damage from 90 to 110, improving its effectiveness in mid-range situations.
✅ Grenade launcher:
Increased maximum damage from 600 to 800, to strengthen its role as a heavy area weapon.
✅ M890:
Reduced maximum damage from 1000 to 650, for better balance compared to other weapons of similar category.
✅ M4A1:
Reduced maximum damage from 200 to 180, to fit its role as a versatile weapon.
Modified recoil, improving control and accuracy in extended shots.
Thank you for your continued support!
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Source
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