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Steam News26 April 20233y ago

Start Round XI

Merchant mode (former PvE mode): - When Merchant Mode is Active, you can no longer be attacked by other players. In return, you can no longer attack players. Except mission cities (e.g.

Full notes

Full Escape to Sidious update

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What changed

1 fix1 addition1 change1 removal
  • Gameplay
  • Balance
removedMerchant mode (former PvE mode): - When Merchant Mode is Active, you can no longer be attacked by other players. In return, you can no longer attack players. Except mission cities (e.g. Endor) - Cost: 35% of your resource production - Requirements: You have not captured a colony in the last 72 hours. - De/activation time: 24 hours
changedQoL Improvements: - Improvement Simulator: the simulator now shows possible gains from all soundings when called. Attention the technology values should be adjusted for more accurate results for the defender
addedBALANCING: - a) New technology like weapon technologies and engines affect aircraft: one research level can now bring different bonuses for aircraft of the same aircraft type. - b) This has allowed us to remove the aircraft attribute weight. Aircraft now have only one takeoff weight and research no longer has any effect on weight. - c) As a result, almost all aircraft values have changed - d) cost formula esw + oxi has been changed. - e) adjustment mahem speed (+ 250 from 1500 to 1750) - f) For the first time the combat script formula was also adjusted. A big difference in combat value has a little more effect. - g) Adjustment Riskdef. Only one person is still allowed to send Riskdef. However without restriction to only one carpet - h) Adjustment Diplomacy: War and NAP now need a little less "Aggro" points. - I) Nightingale cargo space (- 500 from 8000 to 7500) - K) Adjustment combat value penalty per league difference to 5% instead of 10%. - L) Electron sequencer possible from ESW10 onwards - M) FKV possible from LV 9 - N) HZ initial inventory was strongly lowered
fixedBUGFIX : - Fleet texts are now removed from anonymized reports - Text error fixed: Allianz info was NAP duration 4 days advertised. But it is only 3 - When attacking a mission in player protection there is no more message that fame is needed

Escape to Sidious changes

removedMerchant mode (former PvE mode): - When Merchant Mode is Active, you can no longer be attacked by other players. In return, you can no longer attack players. Except mission cities (e.g. Endor) - Cost: 35% of your resource production - Requirements: You have not captured a colony in the last 72 hours. - De/activation time: 24 hours
changedQoL Improvements: - Improvement Simulator: the simulator now shows possible gains from all soundings when called. Attention the technology values should be adjusted for more accurate results for the defender
addedBALANCING: - a) New technology like weapon technologies and engines affect aircraft: one research level can now bring different bonuses for aircraft of the same aircraft type. - b) This has allowed us to remove the aircraft attribute weight. Aircraft now have only one takeoff weight and research no longer has any effect on weight. - c) As a result, almost all aircraft values have changed - d) cost formula esw + oxi has been changed. - e) adjustment mahem speed (+ 250 from 1500 to 1750) - f) For the first time the combat script formula was also adjusted. A big difference in combat value has a little more effect. - g) Adjustment Riskdef. Only one person is still allowed to send Riskdef. However without restriction to only one carpet - h) Adjustment Diplomacy: War and NAP now need a little less "Aggro" points. - I) Nightingale cargo space (- 500 from 8000 to 7500) - K) Adjustment combat value penalty per league difference to 5% instead of 10%. - L) Electron sequencer possible from ESW10 onwards - M) FKV possible from LV 9 - N) HZ initial inventory was strongly lowered
fixedBUGFIX : - Fleet texts are now removed from anonymized reports - Text error fixed: Allianz info was NAP duration 4 days advertised. But it is only 3 - When attacking a mission in player protection there is no more message that fame is needed
  • Merchant mode (former PvE mode)

    - When Merchant Mode is Active, you can no longer be attacked by other players. In return, you can no longer attack players. Except mission cities (e.g.

    Endor) - Cost

    35% of your resource production - Requirements: You have not captured a colony in the last 72 hours. - De/activation time: 24 hours

  • QoL Improvements- Improvement Simulator: the simulator now shows possible gains from all soundings when called. Attention the technology values should be adjusted for more accurate results for the defender
  • BALANCING- a) New technology like weapon technologies and engines affect aircraft: one research level can now bring different bonuses for aircraft of the same aircraft type. - b) This has allowed us to remove the aircraft attribute weight. Aircraft now have only one takeoff weight and research no longer has any effect on weight. - c) As a result, almost all aircraft values have changed - d) cost formula esw + oxi has been changed. - e) adjustment mahem speed (+ 250 from 1500 to 1750) - f) For the first time the combat script formula was also adjusted. A big difference in combat value has a little more effect. - g) Adjustment Riskdef. Only one person is still allowed to send Riskdef. However without restriction to only one carpet - h) Adjustment Diplomacy: War and NAP now need a little less "Aggro" points. - I) Nightingale cargo space (- 500 from 8000 to 7500) - K) Adjustment combat value penalty per league difference to 5% instead of 10%. - L) Electron sequencer possible from ESW10 onwards - M) FKV possible from LV 9 - N) HZ initial inventory was strongly lowered
  • BUGFIX- Fleet texts are now removed from anonymized reports - Text error fixed: Allianz info was NAP duration 4 days advertised. But it is only 3 - When attacking a mission in player protection there is no more message that fame is needed

Source

Steam News / 26 April 2023

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