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Full Escape The Pacific update
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What changed
- Events
- Gameplay
Escape The Pacific changes
Hello Survivors,
First of all, thank you.
Thank you for the years of support, feedback, bug reports, ideas, encouragement, patience, and loyalty you’ve shown Escape the Pacific. Many of you stood by us through rough patches, difficult updates, technical disasters, delays, rewrites, and moments where morale was honestly running low. More than once, this community helped keep the sails up when the wind completely disappeared.
Today, unfortunately, we need to share some difficult news.
For the time being, development of Escape the Pacific will be paused.
There is no dramatic story behind this. Life simply happened.
Over the past months, our main developer has encountered major real-life responsibilities involving family, friends, work, and personal commitments. Nothing catastrophic, nothing scandalous — just the kind of adult reality that can quietly consume every hour, every evening, and every bit of energy you thought you had available.
For years, we always said we would continue development no matter what. And we meant it. But sometimes life hits like an unexpected storm in open waters: not violent enough to sink the ship, but strong enough to completely tear the wind out of your sails and force you to stop moving forward for a while.
This was not planned.
This was not wanted.
And this decision was not easy.
At this moment, we simply do not have the time resources required to continue development properly, and we refuse to pretend otherwise.
That said, this is NOT a final goodbye, and this is NOT an announcement that development has been cancelled forever. No final decision has been made regarding the long-term future of EtP. We still have major plans for the game, including upcoming systems and features we were genuinely excited to bring to life. The desire to continue is still there very strongly. After investing so many years into this project, none of us want to simply walk away from it. That would be heartbreaking not only for us, but for the players, volunteers, testers, moderators, translators, and community members who helped shape this game into what it is today.
But right now, life needs our full attention.
The game will remain available on Steam, and we still intend to participate in Steam events whenever possible. The project itself is not disappearing. We are simply unable to actively continue development at the level the game deserves.
To the many community members who supported us constructively over the years: thank you again. Your feedback improved the game countless times. Your ideas helped shape mechanics, features, and systems. And honestly, your encouragement during difficult periods mattered more than you probably realize.
At the same time, we also want to say something important in a calm and respectful way.
Game development — especially on a long-term indie survival project — is enormously complex, unpredictable, and time-consuming. It involves technical debt, engine limitations, rewrites, testing, optimization, design decisions, real-life sacrifices, and years of invisible work behind the scenes. Passion can carry a project very far, but it cannot create extra hours in a day. We understand frustration, disappointment, and criticism — that comes with Early Access. But we also hope people remember there are human beings on the other side of the screen doing the best they can under changing life circumstances.
We are deeply saddened to have to post this announcement. Truly.
But honesty felt more respectful than disappearing silently or making promises we cannot guarantee.
Thank you for sailing with us for all these years.
From the bottom of our hearts... Thank you!
Peter
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