Update log
Full Escape the Backrooms update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Performance
- Gameplay
- Store
Wanderers, it’s almost time…
We’re super excited to announce that Version 1.0 of Escape the Backrooms will launch on October 23!
Just in time for the spooky season, prepare for a major expedition, as we finally escape the liminal space known as ‘Early Access’ and no-clip our way into a fully-fledged launch on Steam.
The 1.0 launch comes with a big update on performance and content, including brand new levels, surprises, and improvements. Full patch notes will be shared on October 23, but here are some big things to look out for:
Four New Levels – discover more on the origins of the Bacteria in Overgrowth (pictured), expand your M.E.G research in Bunker, get some headspace in Grassrooms, and get up close and personal with Kitty in Level 974
Alternate Endings – search for ways to unlock new endings after completing the main ending. We can’t give too much away, just keep your access cards handy. Also, have a play around in Level 3999 to find a way to track which endings you’ve unlocked
Mission Select – after completing a mission in The Hub mode, you can now select that mission from a list in the lobby
Improved visuals and models – more detail and fidelity for lots of items, the player character, and the Entities
Improvements and expansions to existing levels – find new surprises and details in levels you’ve previously escaped from
Before October 23, we’ll share more details on not just the 1.0 update, but also how Escape the Backrooms will be supported post-launch with more updates and content for players. 1.0 is just the beginning, so we hope you find your way out…
Join the Escape the Backrooms community over on Discord to talk about the 1.0 news, connect with other players, and more!
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