In this update4
Full notes
Full Escape Simulator 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
- Store
- Performance
- Fixes
- Workshop
- Server
Escape Simulator 2 changes
The holidays are here, and we’ve got a little gift for you! 🎁
We just released a brand new cozy holiday escape room, playable solo or with friends. It’s inspired by classic Christmas movies and full of warm lighting, festive details, and that relaxed winter vibe. A short, comfy escape made to be enjoyed together.
This room is our virtual holiday card to all 300,000 of you already escaping in ES2. Thank you! 💌
🎄What’s in the Holiday Update:
A new holiday themed room
A new Darkest puzzle
New festive outfits
A new festive soundtrack
100+ new holiday props for the Room Editor, perfect for building your own cozy winter escapes
🛠️ Room Editor updates
We also shipped a bunch of fixes and improvements to the Room Editor, focusing on stability and quality of life. The full changelog is available at the end of this post.
And if you’re looking for great community rooms, don’t forget that there’s now a Build-a-Room Winners category in game, where you can quickly jump into all the winning rooms from our last competition.
🎁 Holiday Sale
One more thing before you go. Escape Simulator is on sale! You can grab Escape Simulator 1 with 40% off and Escape Simulator 2 with 20% off, (or both games in a bundle deal!) which makes it a great last minute gift for friends or family you want to escape with.
Escape Simulator 2 Escape Simulator
Happy holidays, and enjoy escaping together!
Pine team
Full Changelog v17103:
Room Editor:
Added new Christmas themed props
Added a Line connection type option with tweakable settings
Fixed Line connection scaling
Improved Lua safety by checking 0 index usage when defining array variables
Removed the unnecessary “None” option when selecting light cookies or sprite sheet textures for Displays
Fixed and cleaned up some prop names
Fixed transparent material rendering on Displays
Core:
Fixed an issue where some custom rooms would fail to load
Disabled level saving and drop-in multiplayer on rooms that use Lua scripts to prevent issues
Fixed model count jumping when loading custom rooms with custom models
Lobby:
Fixed custom level collection ordering
Improved error messages when failing to join a Steam lobby
Source
Changelog.gg summarizes and formats this update. How we read updates.
