Full notes
Full Escape Simulator 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Performance
- Fixes
- UI and audio
- Workshop
Dear escapers, thanks for all the feedback over the past weeks. We’ve been focused on improving the Room Editor, and this update brings a long list of fixes and updates for it, with more coming in the next patch. A quick reminder that the editor is still in beta, so you might run into some issues with saves or drop-in multiplayer.
While you explore the changes, the first Build-a-Room competition is reaching the finish line. We’ll announce the winners on December 10th during a live stream, along with more Escape Simulator 2 news so stay tuned. ;)
Core
More stable co-op connections when the host has high ping
Shader compilation is now more reliable on low-spec PCs
Improved performance on low-spec Intel CPUs
Added “ Open Game Log ” in Advanced Options for easier log sharing (Tnx XenoJiiva for the idea!)
Lobby
Improved level picker stability for community rooms
More reliable drop-in for community rooms
Fixed an issue with gamepad input in the level picker menu
Room Editor
Improved several prop colliders and made them more rigid
Fixed light cookies not working in published rooms
Code editor input is now disabled when the editor is hidden
Fixed Undo not working after unparenting props
Fixed transform gizmo not appearing due to GPU optimizations
Fog settings now reset when loading a new room
Fixed connection lines disappearing in some cases
Legacy lookables now work correctly in published rooms
Local Only props and behaviours now function as intended
A lock is now checked only once when hit multiple times by the same source
Footsteps using built-in sounds now follow the camera
Fixed circular lock connections triggering multiple times without “Always Call On Unlock” enabled
You can now select a single parent in the Properties panel
Waypoint changes now apply using the correct object scale
Animation and button duration can now be edited without a waypoint
Fixed Slidable initial position scrubber in published rooms
Added “Open Workshop” in Steam overlay and extra rating buttons
Delay can now target locks
.PNG and .png are now both supported in the asset browser
Tick animations/buttons now respect the “Hidden on Return” setting
Reject keys can now be set as the initial key
New option: gizmo movement with snapping now aligns to the room grid
Polygon tool adjusts correctly based on camera distance
Dragging polygon vertices now accounts for initial cursor offset
Fixed empty textures appearing in asset browser tabs
Improved transparency options in the material editor
Better display behavior for held items
Custom Model Animations now handle animation states more reliably
Restarting a custom level now properly shows room name and preview image
Added a 'Respawn timing' option and a 'Respawn all items' checkmark for Item Respawner
Drop-in players now receive correct post-processing and visual effects
Critical Issues
Corrected fire extinguisher name typo
-Pine team
Source
Changelog.gg summarizes and formats this update. How we read updates.
