Full notes
Full Escape Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Server
- Performance
- Maps
- Workshop
Escape Simulator changes
After two years of development, we’re excited to give you a first hands-on look at Escape Simulator 2.
Play the free demo of Escape Simulator 2 now: https://store.steampowered.com/app/3499320/Escape_Simulator_2_Demo/
Watch the new gameplay trailer:
The demo includes the tutorial and the Courtyard – the first room from the Dracula’s Castle level. It shows the new direction we’re taking with the sequel: more atmospheric, more detailed, and bigger in scale. The tone is darker and more mysterious, but it’s not a horror game – it’s about immersion, exploration, and clever puzzles.
Play solo or in co-op with up to 8 players. Drop-in multiplayer is now supported, so your friends can join or leave without restarting the session. There’s also auto-saving, meaning progress is saved as you go – no need to finish everything in one sitting.
This is an early alpha version, so you may encounter bugs or performance issues. Thank you for your understanding – we’re working hard to improve every aspect of the game.
Escape Simulator 2 is our biggest leap yet – with a rebuilt engine, deeper mechanics, and an upgraded visual experience. Your feedback during this stage is incredibly valuable. We’re listening, so feel free to leave a comment, join our Discord, or reach out via our socials!
Escape Simulator 2 is a huge leap for us – both in tone and technical scope – so we’d really appreciate hearing what you think. You can leave feedback in the comments below, join our Discord, or reach out via our socials!
-Pine team
🔍 FAQ ⁉️
Are you still working on Escape Simulator 1? A: Yes! We are working on a free update and new DLC at the moment. More info soon! ;)
Q: When is the full game coming out? A: We haven’t announced a release date yet, but it’s coming soon. We’ll make sure to give everyone a heads-up when the time comes.
Q: How many rooms will the full game have? A: 12 rooms in total, spread across 3 themed levels – Dracula’s Castle, Starship EOS, and The Cursed Treasure. We are already working on more rooms that are coming post-release.
Q: VR when? A: We hope at launch. If not, then later as a free update.
Q: Will it come to consoles? A: We're starting with Steam (with Steam Deck support), and we’re planning other platforms after that.
Q: Will Escape Simulator 2 have Workshop support at launch? A: Yes!
Q: What engine is it running on? A: It’s made in Unity, but with an overhauled setup compared to the first game – new lighting system, better interactions, and a more robust multiplayer backend.
Q: Does the demo support multiplayer? A: Yep – full co-op up to 8 players, just like the main game will.
Q: I found a bug / performance issue in the demo – where do I report it? A: If you can, send us your player.log file via Discord, email , or the Steam forums. It helps a lot.
Q: Where’s the player.log file? A: It’s in: %USERPROFILE%\AppData\LocalLow\Pine Studio\Escape Simulator 2
Q: Are you still supporting Escape Simulator 1? A: Absolutely – new content is already in the works, both free rooms and DLCs.
Q: Will the game support controllers? A: Not in the demo, but it’s something we’re actively working on for the full release.
Q: How much will it cost? A: We haven’t finalized pricing yet, but we want to keep it fair and accessible like with the first game.
Pine team
Source
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