Full notes
Full Escape Ruin update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Performance
Patch Notes
Bug Fixes
Fixed a bug where player health could fall out of sync during certain game state transitions.
Lairs
The game now correctly loads lair and game mode settings automatically, fixing cases where the wrong lair rules could apply in certain scenes.
UI
Updated the version number shown on the main menu.
The resolution settings now prevent selecting unsupported screen resolutions.
Card text in hand displays more cleanly and consistently.
New Cards & Art
Added artwork for the Cycle of Spores effect.
Patient Footing and Patient Footing Upgrade have been updated.
General Improvements
Combat animations and visual feedback for sanctity changes have been improved.
New effects have been added to the effects pool, expanding what cards and encounters can do.
Various under-the-hood performance improvements to how the game loads assets at startup.
Source
Changelog.gg summarizes and formats this update. How we read updates.
