HomeGamesUpdatesPricingMethodology
Steam News18 March 20263mo ago

March Update: The bug-hunt goes on

Patch Notes Bug Fixes Fixed a bug where player health could fall out of sync during certain game state transitions.

Full notes

Full Escape Ruin update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions6 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
  • Performance
fixedFixed a bug where player health could fall out of sync during certain game state transitions.
changedUI
changedUpdated the version number shown on the main menu.
addedNew Cards & Art
addedAdded artwork for the Cycle of Spores effect.
changedPatient Footing and Patient Footing Upgrade have been updated.

Patch Notes

Bug Fixes

  • Fixed a bug where player health could fall out of sync during certain game state transitions.

Lairs

  • The game now correctly loads lair and game mode settings automatically, fixing cases where the wrong lair rules could apply in certain scenes.

UI

  • Updated the version number shown on the main menu.

  • The resolution settings now prevent selecting unsupported screen resolutions.

  • Card text in hand displays more cleanly and consistently.

New Cards & Art

  • Added artwork for the Cycle of Spores effect.

  • Patient Footing and Patient Footing Upgrade have been updated.

General Improvements

  • Combat animations and visual feedback for sanctity changes have been improved.

  • New effects have been added to the effects pool, expanding what cards and encounters can do.

  • Various under-the-hood performance improvements to how the game loads assets at startup.

Source

Steam News / 18 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.