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Steam News26 January 20215y ago

Big VFX update and Sale!

Hello Everyone! After a long time away, working on my day job, doing some courses and learning new stuff in Godot, I came back with a new vfx update for the game!

Full notes

Full Escape from the Cosmic Abyss update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Everyone!

What changed

0 fixes3 additions3 changes0 removals
  • Gameplay
  • UI and audio
addedAfter a long time away, working on my day job, doing some courses and learning new stuff in Godot, I came back with a new vfx update for the game!
changedThere are some other small improvements and bug fixes but the main changes were the addition of particles and shaders to make the game prettier, and more immersive!
addedFirst there were some special treatment to the background. I’ve added some blur effects in the parallax layers and tinkered with the colors, both to give it more depth and an “atmospheric” feel as well as to make the main action easier to see. Also some screenshake when you die: Steam post image
changedAnd the shields were totally reworked:
addedYou can see all of these updates for yourself right now by playing the new demo! It goes up to level 5, the boss introduction, and the save is carried over to the final game!
changedAnd finally, I'd like to really really thank Nathan and all of the GDQuest Collaborators , because this update would not be possible without their VFX and Shaders courses! The "Sound shockwave" was an effect I wanted to do in this game since day 1, but I had no idea how to do it, and with their courses I was able to do that and much more, do I highly recommend them, there's even a bundle of courses if you prefer!

Escape from the Cosmic Abyss changes

addedAfter a long time away, working on my day job, doing some courses and learning new stuff in Godot, I came back with a new vfx update for the game!
changedThere are some other small improvements and bug fixes but the main changes were the addition of particles and shaders to make the game prettier, and more immersive!
addedFirst there were some special treatment to the background. I’ve added some blur effects in the parallax layers and tinkered with the colors, both to give it more depth and an “atmospheric” feel as well as to make the main action easier to see. Also some screenshake when you die: Steam post image
changedAnd the shields were totally reworked:
addedYou can see all of these updates for yourself right now by playing the new demo! It goes up to level 5, the boss introduction, and the save is carried over to the final game!

After a long time away, working on my day job, doing some courses and learning new stuff in Godot, I came back with a new vfx update for the game!

There are some other small improvements and bug fixes but the main changes were the addition of particles and shaders to make the game prettier, and more immersive!

First there were some special treatment to the background. I’ve added some blur effects in the parallax layers and tinkered with the colors, both to give it more depth and an “atmospheric” feel as well as to make the main action easier to see. Also some screenshake when you die: Steam post image

Then to give a boost to the dash now we have an afterimage effect, and tasty particles for ammo up animations:

And of course, one of the most important things: Lasers! Now with glow and particlers, and a "charging" animation for enemies, they are much more lasery than before:

The bosses got their own special treatment, and their screams now literally shake the fabric of reality. For the boss introduction on level 5 there are also some focus shifting effects, that affect both the "blur" itself but also the overall colors:

And the shields were totally reworked:

You can see all of these updates for yourself right now by playing the new demo! It goes up to level 5, the boss introduction, and the save is carried over to the final game!

There will be a very special sale starting tomorrow, so wishlist it now as it will be the perfect opportunity to get the game!

And finally, I'd like to really really thank Nathan and all of the GDQuest Collaborators, because this update would not be possible without their VFX and Shaders courses! The "Sound shockwave" was an effect I wanted to do in this game since day 1, but I had no idea how to do it, and with their courses I was able to do that and much more, do I highly recommend them, there's even a bundle of courses if you prefer!

Thanks for reading and I hope you all enjoy the game and the demo!

Source

Steam News / 26 January 2021

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