What changed
0 fixes3 additions8 changes0 removals
- Gameplay
- UI and audio
- Performance
- Balance
addedThe main goal of the update is to make the gameplay more comfortable, to add story immersion, interesting quests and an even creepier atmosphere to the game.
addedStory Now the character begins the game with a prologue. He wakes up in the basement, and immerses himself in the backstory by reading notes and listening to audio diaries on tapes. To get to the main building, you need to go through quests in the basement, which require logical thinking and ingenuity. An omnibus storyline is also introduced, according to which the character has to investigate the circumstances of the disappearance of the detectives who investigated this place before him.
addedGraphics update Updated textures of rooms, added details of locations. The layout of the premises has been partially changed on the map. There were more of them, as well as possible shelters and opportunities to bypass. Added new post-processing effects: fog from dust (with quality behavior relative to light). The lighting has also been changed. Places where there are no light sources are completely dark, but at maximum zoom, the surrounding elements and the character's hands are still visible. The light sources now have an increased quality of distribution, and the translucence of surfaces has been eliminated.
changedGame mechanics Improved mechanics of previous quests, more carefully implemented mechanics of boss behavior.
changedChanged footsteps sounds
changedChanged footsteps sounds
Escape From School : F.E.L.I.C changes
addedThe main goal of the update is to make the gameplay more comfortable, to add story immersion, interesting quests and an even creepier atmosphere to the game.
addedStory Now the character begins the game with a prologue. He wakes up in the basement, and immerses himself in the backstory by reading notes and listening to audio diaries on tapes. To get to the main building, you need to go through quests in the basement, which require logical thinking and ingenuity. An omnibus storyline is also introduced, according to which the character has to investigate the circumstances of the disappearance of the detectives who investigated this place before him.
addedGraphics update Updated textures of rooms, added details of locations. The layout of the premises has been partially changed on the map. There were more of them, as well as possible shelters and opportunities to bypass. Added new post-processing effects: fog from dust (with quality behavior relative to light). The lighting has also been changed. Places where there are no light sources are completely dark, but at maximum zoom, the surrounding elements and the character's hands are still visible. The light sources now have an increased quality of distribution, and the translucence of surfaces has been eliminated.
changedGame mechanics Improved mechanics of previous quests, more carefully implemented mechanics of boss behavior.
changedChanged footsteps sounds
The main goal of the update is to make the gameplay more comfortable, to add story immersion, interesting quests and an even creepier atmosphere to the game.
Story Now the character begins the game with a prologue. He wakes up in the basement, and immerses himself in the backstory by reading notes and listening to audio diaries on tapes. To get to the main building, you need to go through quests in the basement, which require logical thinking and ingenuity. An omnibus storyline is also introduced, according to which the character has to investigate the circumstances of the disappearance of the detectives who investigated this place before him.
Graphics update Updated textures of rooms, added details of locations. The layout of the premises has been partially changed on the map. There were more of them, as well as possible shelters and opportunities to bypass. Added new post-processing effects: fog from dust (with quality behavior relative to light). The lighting has also been changed. Places where there are no light sources are completely dark, but at maximum zoom, the surrounding elements and the character's hands are still visible. The light sources now have an increased quality of distribution, and the translucence of surfaces has been eliminated.
Game mechanics Improved mechanics of previous quests, more carefully implemented mechanics of boss behavior.
Bug fixes and refinement
Improved the quality of the map, the character does not get stuck in certain places, doors do not crash into the elements of the environment, etc
This update is not the end! Over time, the plot of the game and its mechanics will be supplemented. Follow the game and offer your ideas in the blogs.