Full notes
Full Escape: Close Call update
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What changed
- UI and audio
Hi guys! From when we first released Escape a lot of comments we received were on how difficult it is. We deliberately made the game challenging and satisfying, but at the same time we noticed some player missing out on many of the game's features and then quitting out of frustration. Even though we added hints, tips, missions, videos, etc, that explained the game basics, many people were still finding it hard to understand what the game was all about. For this reason we have added a new mode - in-game tutorial. In the tutorial the player goes through the game's foundations, one by one, and gets to learn most of the principles we feel are necessary to be able to play the game properly. We don't like spoon-feeding the player too much so it doesn't contain every single aspect of gameplay, but we're confident that it's clearly laid out and that completing the tutorial will benefit players and improve their understanding of the game that we worked very hard on. In addition, we had some requests on porting the free roam mode in the VR version of the game to players who don't own a VR device. We personally think the mode isn't very immersive without VR but it's a change of pace and some players may like it, so we included it in the default branch of Escape. The free roam mode can be initiated by clicking its button after your run is over. In it you're given the opportunity to freely walk around the playing area on the ground level, and the more stages you had unlocked in your run the more area you get to explore. As always, we appreciate all feedback we receive so please try the modes and tell us what you think. Thanks!
Source
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