Full notes
Full Escape Bloody Mary update
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Repeated intro
Hey everyone! Thank you so much for playing our first VR game! We've had a great launch so far. Your feedback on performance, puzzle flow and game feel has been invaluable, and we appreciate everyone's input. Knowing that Halloween is just around the corner, we wanted to get a few fixes out so that everyone can scare their friends, family, and coworkers with even greater ease. Here's the changelog for patch 1.01, and as always let us know what you like, what you don't like, and what you'd like to see in the future.
What changed
- Performance
- UI and audio
- Gameplay
Escape Bloody Mary changes
Our minimum room scale size is now 2m x 1.8m. It's the same game, just working in a smaller space!
Performance: We've made some changes across the board that should positively affect performance. We do recommend you close all other applications when running the game, just to make sure your computer is as ready for Bloody Mary as you are :D.
Sound changes: We've done a bit more leveling to the sound to maximize the spookies.
- Flow ChangesWithout spoiling anything, we wanted to add specific clues and visual improvements that don't give the puzzles away, but still give you an idea of what you can interact with. Certain objects and puzzles have had their visibility increased to improve flow.
- Most Recent TimeWe added a field in the main menu for your most recent time. For those of you looking to get the fastest time possible, this should let you know just how close you were to beating it.
Feel free to post any questions or concerns you have in the discussions, and thanks again to everyone playing our game! Happy Halloween!
Source
Changelog.gg summarizes and formats this update. How we read updates.
