HomeGamesUpdatesPricingMethodology
Steam News26 October 20187y ago

Bug Fixes and Updates

The Pulse Studio development team is committed to supporting our users. And one way of doing that is by adding features and squashing bugs!

Full notes

Full Escape Black Orion VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Store
  • UI and audio
addedThe Pulse Studio development team is committed to supporting our users. And one way of doing that is by adding features and squashing bugs! We have released a new version of Escape Black Orion VR with several updates, new features, and killed bugs. Remember, if you have any issues in the game that we should know about, please contact us! We're excited to maintain our Escape Black Orion VR series. Good luck opening that door! And keep an eye out for Episode II Updates
addedOculus Users can now take advantage of the Oculus Store communicating with the game. This includes checking if the HMD is on and if not, (or if the sensors lose you, or if you enter the Oculus menu), the game will pause so you don't lose time.
addedButtons get accidentally pressed, that's why we added a confirmation screen to the menu for certain options such as 'Restart Game'.
changedAll achievements are now open and ready to be earned throughout the game.
changedController input issues. We have now separated the input by device profiles. So Oculus and Vive users can play with input that makes sense to them.

Escape Black Orion VR changes

addedThe Pulse Studio development team is committed to supporting our users. And one way of doing that is by adding features and squashing bugs! We have released a new version of Escape Black Orion VR with several updates, new features, and killed bugs. Remember, if you have any issues in the game that we should know about, please contact us! We're excited to maintain our Escape Black Orion VR series. Good luck opening that door! And keep an eye out for Episode II Updates
addedOculus Users can now take advantage of the Oculus Store communicating with the game. This includes checking if the HMD is on and if not, (or if the sensors lose you, or if you enter the Oculus menu), the game will pause so you don't lose time.
addedButtons get accidentally pressed, that's why we added a confirmation screen to the menu for certain options such as 'Restart Game'.
changedAll achievements are now open and ready to be earned throughout the game.
changedController input issues. We have now separated the input by device profiles. So Oculus and Vive users can play with input that makes sense to them.

The Pulse Studio development team is committed to supporting our users. And one way of doing that is by adding features and squashing bugs! We have released a new version of Escape Black Orion VR with several updates, new features, and killed bugs. Remember, if you have any issues in the game that we should know about, please contact us! We're excited to maintain our Escape Black Orion VR series. Good luck opening that door! And keep an eye out for Episode II Updates

  • Oculus Users can now take advantage of the Oculus Store communicating with the game. This includes checking if the HMD is on and if not, (or if the sensors lose you, or if you enter the Oculus menu), the game will pause so you don't lose time.

  • Buttons get accidentally pressed, that's why we added a confirmation screen to the menu for certain options such as 'Restart Game'.

Features

  • The team has released 8 achievements to be earned in your attempt to escape! Good luck.

Bug fixes

  • All achievements are now open and ready to be earned throughout the game.

  • Several Pipes in the Pipe maze were mistakenly causing a fail on some devices.

  • Main Menu and In-Game menu pausing was have an effect on the controller input. Some users were unable to continue.

  • Controller input issues. We have now separated the input by device profiles. So Oculus and Vive users can play with input that makes sense to them.

Until next time!

Source

Steam News / 26 October 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.