Full notes
Full ESA SHIELD update
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Repeated intro
Hello Space Safety Commander,
What changed
- Gameplay
- Fixes
We have a new, small update for you this time, as well as some news. First, the news.
We have achieved our original goal of developing a game about space safety and releasing it on mobile phones and computers, which also marks the end of the official project period. Yay!
But we also know that we are still in Early Access and that there are still improvements and features that you wish for and that we want to work on. Now, however, we also have to see how we can continue working on it by taking on other projects at the same time. In this context, the already small team has shrunk substantially. We will continue to work on ESA SHIELD, but unfortunately, at a much slower pace than before.
Thank you very much for all your feedback and the time you have spent playing our game! We will continue to try to update the game.
Here is an overview of the latest changes:
🔧 Improvements
Confusing mission names have been adjusted.
General adjustments to values for generating research points, individual components of a spacecraft, etc.
Adjusted frequency of system failures during solar storms.
Internal code adjustments (for future features, etc.).
🐞 Bug Fixes
Fixed the incorrect order when triggering missions.
Fixed inconsistent system failure when hit by a CME.
Fixed errors in localised texts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
