Full notes
Full Erra: Exordium update
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Repeated intro
Greetings, fair citizens of Telmun!
What changed
- Gameplay
- Balance
- UI and audio
Erra: Exordium changes
All Day and all night, we've been working to perfect our game. We're trying and making it better, more comprehensive, and more fun (which is a top priority mission for us). So we present our NEW MAJOR UPDATE.
New weapons
New enemies
New locations
New cutscenes
New achievements
Story completion
Now, let's dive into some points for more details. For achievement hunters, we've tripled the achievement list. We've added some challenges, and increased the difficulty of others.
The game now features 5 artifacts that boost your character's stats:
Increased carrying capacity for ammunition
Faster reloading
Faster melee attacks
Extended stun time for enemies from EMP shots
Automatic health regeneration
We've also revamped the mechanics of blocking enemy attacks to allow you to control the duration of blocking by holding the corresponding button.
At your request, we've reworked the behavior of enemies. You won't be able to easily dispatch your target anymore with continuous attacks. The enemy will fight back!
We've also listened to the Steam Deck users and increased font sizes for a better experience.
You can look forward to numerous new locations filled with content and different ways to overcome challenges. As always, these were crafted by the talented hands of the best artists we affectionately love and appreciate.
Source
Changelog.gg summarizes and formats this update. How we read updates.
