In this update2
Full notes
Full Erra: Exordium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Erra: Exordium changes
Level III: Imdugud
You will encounter a two-story arena with various attack waves, both from regular Mechatrons and the flying infernal machine.
We have worked on this Boss for a while, and we would appreciate your detailed feedback A LOT. We have revised it multiple times to bring it to some kind of finish line. And it's very important for our team. Cause the idea for its creation appeared long time ago, and it was one of the very first things we did for "Erra." We hope that this Boss will bring you pain, suffering, and enjoyment... when you'll finally defeat it.
Players Recommendations
We're listening to our players and that's why we added an experimental section at Options menu (Gameplay). While this section is not yet localized to all languages, you can already try to change the following elements:
Prolonged blocking of attacks (Long Block)
Automatic climbing (Clutch)
Disable/Enable controller vibration (Vibration)
Source
Changelog.gg summarizes and formats this update. How we read updates.
