Full notes
Full Ericanskinsmonsters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
I began another play through after launch and I happened to noticed some things that I wanted fixed as soon as possible and while doing so, I noticed a post of someone wishing there was more than 20 players lvls. Poof lvl 99 is the max lvl, but please do not feel you need to grind to enjoy this game if that is not your thing. If you are strategic in using counters to the mobs or have located the powerful hidden weapons/armor or purchased end game gear at merchants within the towns then you should be able to complete the game without grinding. This game has tons of hidden treasure chest/weapons/armor/gold/items and even some mobs/bosses drop great gear you can access through exploring dungeons/maps! Some players may enjoy to fight more encounters than others and get caught up in vibing to the music, and I certainly won't hinder players from enjoying the game the way they like it.... as long as it does not deter from the game. This patch swapped max lvl of players from 20 to 99 for all characters and Drippy(your summoned flesh golem) His max lvl is set from 9 to lvl 30 because he is already designed to be OP, due to summoning requirements. In doing this I had to do mx to accommodate the lvl changes in one of the zones. Fairy/dryad/pixie in western elven forest should now reappear where they are hiding instead of reappearing back at fountain when players leave the zone before slaying them. Typo corrections which were noticed are corrected. Sound effects for attacking with shields were slightly adjusted. Cleave mechanic on one of the spectral skeletons was swapped to the correct cleave. Ghost in the breach at the bottom of the tower of trials had a boss encounter event within it....I swapped it to a ghost encounter. I added collisions to large holes and a few other terrains, so you can't just walk over them. I will continue to support this game with updates in regards to bugs/balancing combat/and exploring ways to maybe alter the challenge difficulty. I hope this brings a smile to the gamers who were really hoping for more character levels in this game! I wish everyone happy holidays and thank you for your time! -Eric (dev for SmirkSmileGrin Games)
Source
Changelog.gg summarizes and formats this update. How we read updates.
