Repeated intro
What changed
0 fixes1 addition0 changes0 removals
addedI have been working hard scrubbing the game for bugs and any imperfections that I am able to fix before launch. It has been good, but I noticed 1 more questline was needed to guide the player to some of the final content location, because it may not be clear. I have done my best to aid players as much as possible by providing tools such as the quest system which will tell you the direction/location within the quest log, interactive road signs to show town locations, and even added a mini map that will display the collision map in case you get lost in a maze. This game is long in the making and reflects a mixture of dark humor and pop-culture that ramble around in my brain. It is not suitable for all ages and has violence, adult language, minor 2-D blood, minor horror vibes with audio/music/jump scares. I made a lot of the music using a remix looping software and the game also features music from rpgmaker and Karugamo. I tried my best to set the tone and environment using as much as possible to deliver a solid game done by rpgmakermv. It took me a while to learn and I think you can see the variety of features of the engine being showcased in a lot of different ways throughout the game. I made a lot of hidden content which range from(simple gold chest - what is a Notta Chicken?) Hey, don't ask me. Brad is the one who asked for it.
Ericanskinsmonsters changes
addedI have been working hard scrubbing the game for bugs and any imperfections that I am able to fix before launch. It has been good, but I noticed 1 more questline was needed to guide the player to some of the final content location, because it may not be clear. I have done my best to aid players as much as possible by providing tools such as the quest system which will tell you the direction/location within the quest log, interactive road signs to show town locations, and even added a mini map that will display the collision map in case you get lost in a maze. This game is long in the making and reflects a mixture of dark humor and pop-culture that ramble around in my brain. It is not suitable for all ages and has violence, adult language, minor 2-D blood, minor horror vibes with audio/music/jump scares. I made a lot of the music using a remix looping software and the game also features music from rpgmaker and Karugamo. I tried my best to set the tone and environment using as much as possible to deliver a solid game done by rpgmakermv. It took me a while to learn and I think you can see the variety of features of the engine being showcased in a lot of different ways throughout the game. I made a lot of hidden content which range from(simple gold chest - what is a Notta Chicken?) Hey, don't ask me. Brad is the one who asked for it.
I have been working hard scrubbing the game for bugs and any imperfections that I am able to fix before launch. It has been good, but I noticed 1 more questline was needed to guide the player to some of the final content location, because it may not be clear. I have done my best to aid players as much as possible by providing tools such as the quest system which will tell you the direction/location within the quest log, interactive road signs to show town locations, and even added a mini map that will display the collision map in case you get lost in a maze. This game is long in the making and reflects a mixture of dark humor and pop-culture that ramble around in my brain. It is not suitable for all ages and has violence, adult language, minor 2-D blood, minor horror vibes with audio/music/jump scares. I made a lot of the music using a remix looping software and the game also features music from rpgmaker and Karugamo. I tried my best to set the tone and environment using as much as possible to deliver a solid game done by rpgmakermv. It took me a while to learn and I think you can see the variety of features of the engine being showcased in a lot of different ways throughout the game. I made a lot of hidden content which range from(simple gold chest - what is a Notta Chicken?) Hey, don't ask me. Brad is the one who asked for it.
Anywho, I may have down played the play time after watching a few other testers play, the game may be actually longer than 20-30 hours depending on your play style/experience/reading speed. I don't wanna brag, but I beat it in under 14. It is a story rich game and marked as such, but I wanted to make the combat fun, challenging, and exciting. As the game goes on, the combat difficulty and complexity will also increase. I posted a guide containing useful information and key bindings for PC/Xbox type controllers/Steam Deck on steam and I'll place it in the game file as well. Thank you for your time, and Game On!