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- Ergastulum: Dungeon Nightmares III
Patch v0.745
Fixes Update wording in the Bloody Mary book to be clearer Metronome in house conflicts with "other" Gramophone sometimes does not play music Depth of Field glitch can cause it to remain on screen Fix controller navigat…
Patch notes2 changesFixGameplay - Ergastulum: Dungeon Nightmares III
Patch v0.744
Fixes Quit game to main menu (press ESC) and also Quit option on Main Menu (controller button to Exit not implemented yet) SPOILER: Mary climbing the rope looping audio FIXED Make the decoy shaft in Act 2 more unique co…
Patch notes3 changesFixUI/audio - Ergastulum: Dungeon Nightmares III
Early Access has Launched
The Early Access has launched and I'm already seeing lots of wonderful videos and reactions online. The reviews have been great to read so a BIG shout out to those that left a review. If you haven't, maybe you're still…
Announcement1 changeGameplay - Ergastulum: Dungeon Nightmares III
Early Access is coming soon
As many of you are aware, I have been working alone on this title for 2/3 years now and that can only go so far. In the past I had a wonderful experience developing Dungeon Nightmares 1 (originally on iPhone) with beta…
Announcement1 changeCompatibility - Ergastulum: Dungeon Nightmares III
There's nothing that can stop her
One of the examples of how bullets could be used. You can only slow her down when hitting her but thats about it. Better off saving those Silver Bullets for the Werewolf if you also come across one.
Announcement - Ergastulum: Dungeon Nightmares III
Thats Creepy Enough
Announcement - Ergastulum: Dungeon Nightmares III
Testing AI Outside
Just a short test to see how and if enemies work outside. This test made me realise that I probably want him to be able to knock down those trees!
Announcement - Ergastulum: Dungeon Nightmares III
Guns are never the right answer
Announcement





