Full notes
Full Ergastulum: Dungeon Nightmares III update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
Ergastulum: Dungeon Nightmares III changes
Act 3 is now live on Early Access for everyone to enjoy. Many thanks for those that took part in private beta testing it the last few weeks.
One of the changes that I'd like to highlight is the removal of the visible Objectives List. Due to the nature of the game, it felt like it wasn't required and there was enough information in the game from reading items or discovering them to know what you need to do next. In addition, telling players what to do in a linear way ruined the whole exploration side of things I want to aim for. On that note, here is a very brief list of changes.
v0.753 Patch Notes
2 brand new dungeons for Act 3
Several new enemies for the new dungeons
Difficulty balancing across the game
Removed the Objectives list from the Journal
Additional puzzles in the House
Extra lore to find and read in the House
Mouse sensitivity settings in options
Many bug fixes and improvements
NOTE: It is highly recommended that you start a New Game due to the many changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
