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Steam News12 November 20232y ago

0.7.1 ABYSSAL TEMPLE FIXES AND TWEAKS

0.7.1 ABYSSAL TEMPLE FIXES AND TWEAKS During the past days we released various quick patches with minor fixes and tweaks, we also added the Hungarian localization and a new setting in the video config menu.

Full notes

Full Eresys update

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What changed

3 fixes4 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Maps
added0.7.1 ABYSSAL TEMPLE FIXES AND TWEAKS During the past days we released various quick patches with minor fixes and tweaks, we also added the Hungarian localization and a new setting in the video config menu. Here is a complete list of the changes and fixes:
addedAdded Hungarian Localization
addedAdded ¨resolution scaling¨ option in the video settings menu, where you can scale from full resolution down to 75% It's a really good way to get some extra FPS if needed! (at the cost of a slight blur)
fixedSentinel Island Fixed a collision issue in the last room of the primordial cave Fixed some tight wall collision in some parts of the primordial pit tunnels Improved the location of the walkways near one of the cultist safe points
fixedAbyssal Temple Fixed a possible respawn bug where you would teleport in the ground Fixed a bug where you would respawn when you got the bad ending of the abyssal temple Improved collision in some rough spots where the player could get stuck Tweaked how fast monsters disappear/appear after completing an objective Lowered the movement speed of the primordial fiend in the tunnel room Fixed some AI collision issues in between temple rooms
fixedOther Fixed a problem with the book disappearing when it was dropped by a player Fixed a slight visual bug when selecting mad man difficulty for the abyssal temple Small fix to mission select/difficulty collision boxes

Eresys changes

added0.7.1 ABYSSAL TEMPLE FIXES AND TWEAKS During the past days we released various quick patches with minor fixes and tweaks, we also added the Hungarian localization and a new setting in the video config menu. Here is a complete list of the changes and fixes:
addedAdded Hungarian Localization
addedAdded ¨resolution scaling¨ option in the video settings menu, where you can scale from full resolution down to 75% It's a really good way to get some extra FPS if needed! (at the cost of a slight blur)
fixedSentinel Island Fixed a collision issue in the last room of the primordial cave Fixed some tight wall collision in some parts of the primordial pit tunnels Improved the location of the walkways near one of the cultist safe points
fixedAbyssal Temple Fixed a possible respawn bug where you would teleport in the ground Fixed a bug where you would respawn when you got the bad ending of the abyssal temple Improved collision in some rough spots where the player could get stuck Tweaked how fast monsters disappear/appear after completing an objective Lowered the movement speed of the primordial fiend in the tunnel room Fixed some AI collision issues in between temple rooms

0.7.1 ABYSSAL TEMPLE FIXES AND TWEAKS During the past days we released various quick patches with minor fixes and tweaks, we also added the Hungarian localization and a new setting in the video config menu. Here is a complete list of the changes and fixes:

-Added Hungarian Localization

-Added ¨resolution scaling¨ option in the video settings menu, where you can scale from full resolution down to 75% It's a really good way to get some extra FPS if needed! (at the cost of a slight blur)

Sentinel Island Fixed a collision issue in the last room of the primordial cave Fixed some tight wall collision in some parts of the primordial pit tunnels Improved the location of the walkways near one of the cultist safe points

Abyssal Temple Fixed a possible respawn bug where you would teleport in the ground Fixed a bug where you would respawn when you got the bad ending of the abyssal temple Improved collision in some rough spots where the player could get stuck Tweaked how fast monsters disappear/appear after completing an objective Lowered the movement speed of the primordial fiend in the tunnel room Fixed some AI collision issues in between temple rooms

Other Fixed a problem with the book disappearing when it was dropped by a player Fixed a slight visual bug when selecting mad man difficulty for the abyssal temple Small fix to mission select/difficulty collision boxes

Tweaked the burn regeneration values for the shadows and the Abyssal one Slightly reduced creatures' movement speed while burning Slightly increased burning VFX for most creatures

REMINDER This update is now live, if for whatever reason the update doesn't show up, restart steam. And remember, for co-op sessions, all players must have the same game version! With this new patch, game version will be Eresys 0.7.1 Abyssal temple

FUTURE CONTENT With these fixes and adjustments out of the way, from now on we will fully focus on making Innsmouth (the third map), although at the moment we don't have an exact release date, we aim to have it complete by the end of the year!

Source

Steam News / 12 November 2023

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